Split cards are always worth a second look, and
I don't mean just because you can never tell
what's going on in the first look. On the one
hand, you can play Rough and sweep the board of
smaller non-flyers, or in the alternate universe
of Planar Chaos, you can Tumble down some flying
creatures. Well, Rough is a great way to take
out a weenie rush efficiently, but most
successful Red decks in most constructed formats
are the ones producing the weenie rush. Tumble
can be very useful in a deck with no flyers, but
since a lot of decks don't rely on flying
creatures, there's a much bigger chance of this
not actually having anything to kill. And there
is always Pyroclasm. So I can't see this taking
off, or taking anything down, outside of
Rough - A baby earthquake. Great mass removal
against many weenie decks. Since it does the
damage to all creatures, takes care of
untargetable creatures too.
Tumble - Set hurricane in red. Cost is too much.
If you need it to deal with fliers bigger than
6, you're probably already dead. Could see some
action in R/G decks with mana accelerators.
Split cards must be rated with both cards in
mind. However, I see the rough side seeing a lot
Rough / Tumble
Call me crazy, but I quite like this card.
Pyroclasm has always been playable (fluctuating
slightly in quality with the availability of
cards like Kird Ape and Soltari Priest), and
even now Rough will eliminate many problematic
creatures. The Tumble side is also the most
efficient mass removal of fliers we're likely to
have until Hurricane returns in the Tenth
Edition. I could see this card making it into a
Standard deck, particularly since red decks
often struggle against creatures like Blazing
Archon and Angel of Despair (it doesn't help the
Akroma problem, though). In Limited, Rough /
Tumble should be useful as well, though it has
no effect on many of the Time Spiral block's
Limited bombs like Akroma and Spectral Force.
Casual is probably the format where it'll be
least important, given the overwhelming number
of choices for either effect. If you can't
afford the rare Earthquake and Hurricane,
though, you could certainly give Rough / Tumble
Last I checked, pyroclasm was really good.
Thus... this us pretty good, and it had the
added bonus of killing dragons and other nasty
flying stuff. All in all, this is pretty solid.
Red mass removal is nice is a red contolish deck
ala Big Red pops up.
The problem is that such a deck isn't around
right now. Still a strong card, and amazing
should the need for it arise.
The format of dragons and multiple opponents.
This is gold, pure red gold. Might draw fire
your way in a multiplayer game if you wipe out
everyone's team, but yet... you just wiped out
everyone's team. If you play red and are
remotely controlish, play 4.
Removal is removal, and this is mass removal
that takes out pretty much every bomb in the
format. First pick it, possibly with a windmill
slam and a little jig on the side.
5/5 (I wish I could rate it higher).
Split cards are
usually good because of their versatility, so
Rough // Tumble?
For 2 mana, you get a Pyroclasm for non-flyers.
If you use fliers, this
would be better but considering red gets next to
no fliers means Pyroclasm
is just better. So let's look on the other side.
On the other side, it's 6 mana to pretty much
wipe out all the fliers in
play except for Akroma. Again, red gets next to
no fliers but the only decks
that really run flier can counter this. And
seeing this is red and it costs
6 mana, the likelihood for your opponent not
winning the counter war is slim.
This just isn't very practical. In Limited
though, this is amazing as it's a
board clearer and those are hard to come by.
We’re definitely seeing red this week at COTD,
and today we’re reviewing another of the split
cards from Planar Chaos, the uncommon Rough and
Tumble. Two different spells in one is always a
bargain but how does it stack up in the
Constructed: Not quite pyroclasm, Rough doesn’t
hit any fliers at 2 mana leaving that to its six
mana other half. It would play well against
Boros decks if it wasn’t for the fact that
Soltari Priest and Paladin en-Vec had Protection
from Red, and Knight of the Holy Nimbus has the
built in Regeneration ability so it’s really
going to only hit Lions (and Isamaru in
Extended). If Saprolings or slivers become a
more dominant type then it might see a bit more
play. Tumble will deal with dragons which may
come up if any of the PC Dragons (or red Akroma)
start seeing some constructed play, but for now
you’re going to be paying six mana to clear out
Sacred Mesa tokens which Pyroclasm just does
better right now anyway.
Casual/Multi: Mass Removal is always a plus in
casual/multi games allowing you the luxury of
dealing with multiple threats without ignoring
any one player over another. The disadvantages
can be played around in this format in ways that
other mass removal like WoG can’t be by playing
with all 3+ toughness creatures for the rough
side. Red Casual playters tend to love their
dragons though so I don’t see Tumble being as
popular with the casual crowd (unless everyone
else at your table really likes dragons too)
Limited: Good rule of thumb is that any removal
is good removal, but red in TS block limited
seems to have a plethora of it already with
cards like Rift Bolt, Shivan Meteor. Grapeshot,
Lightning Axe and the other split card Dead and
Gone. But R&T has the advantage of being mass
removal, and allowing you to deal with a huge
army on the other side of the table, or fliers
out of the range of your other removal spells.
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