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Pojo's Magic The Gathering Card of the Day


Image from Wizards.com

Detritivore
Planar Chaos


Reviewed March 8, 2007

Constructed: 2.13
Casual: 1.63
Limited: 1.00

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 

BMoor

There's only one thing stopping this from spawning a deck even more powerful than Magnivore decks-- and that's the fact that it only counts nonbasics in your opponent's graveyard. Now, in higher-level tournaments, especially in Extended with all the fetchlands, most people run a lot of nonbasics, so this could lead a rogue deck to a Top 8 somewhere, but in Limited and lower budget formats like around the kitchen table, there's just too much risk of it being a 0/0.

Constructed- 3.8
Casual- 1.2
Limited- 1.3

Lincoln Waterhouse

Detritivore

Constructed: Could be used in a sideboard or possibly as an addition to the increasingly popular land destruction decks that are popping up with Boom/Bust and Shivan Wumpus. This card is definately limited in what decks it will see play in. However, when talking about constructed in all environments, it is all about nonbasics. I just think the time it takes for this guy to get it's real use is often too late.

Casual: This is a flavor filled card. If your playgroup uses a lot of nonbasics such as the everpopular urzatron engines, then this will be a fun (annoying to your opponents) addition to a deck.

Limited: If I could rate this a zero, I would. If this was in the Ravnica block, it might be different, but the limited pool sees few, if any nonbasics making this a dead card.

Constructed: 2
Casual: 3
Limited: 1

-David N

Thursday - Detritvore

This is an interesting card. Wasteland on a stick. Good in land destruction decks. The biggest problem with this guy is what if they aren't running any nonbasics? Probably won't be a problem with all the shocklands out there and the bounce lands. But most likely he won't be a 4/4 for 4. Not worth the cut. Not versatile enough. If you want to stay with limited land destruction try using wrecking ball or in casual just stick with stone rain or raze.

Constructed: 1
Casual: 1
Limited: 1
David Fanany Detritivore

The most exciting thing about Detritivore is the triggered ability when it loses a time counter, and if it gets online it can totally wreck a deck with mostly non-basic lands like the various Urzatron creations. The problem, though, is getting it online. The Suspend cost is very steep, meaning that unless your deck is designed to accelerate into it, it's not likely to take out more than one or two non-basic lands. On top of that, you destroy one non-basic land per turn, and unless the opponent can't find a replacement, that may not be enough (and since you're only destroying one land a turn, they have time to do just that). As such, faster kinds of anti-non-basic land cards will be preferable, like Cryoclasm and Blood Moon in Standard or Destructive Flow and Molten Rain in Extended. I don't see Detritivore doing too much in Limited either, as you're not likely to see many non-basic lands except for the odd Terramorphic Expanse. He can take out the odd Molten Slagheap or Pendelhaven, but that's unlikely to swing the game in your favor often enough to make it worth it. As for casual play, I could imagine making a deck for multiplayer games where you accelerate into it and destroy huge numbers of lands, but it would be very swingy and heavily dependent on what your opponents were playing. If your entire multiplayer group has original dual lands and you want to punish them, you could give it a shot.

Constructed: 1/5
Casual: 2/5
Limited: 1/5
LennonMarx Nickname: LennonMarx

Constructed:
Detrivore might have a place in standard in a land destruction deck sideboard against today's million dollar mana bases. It's suspend is quite expensive though, not really being effective until much later in the game. Hardcast, it is just umimpressive. To expensive and to situational.
1.5/5

Casual
Who plays land destruction in casual? Let alone land destruction for non-basics only. Might hit a Maze of Ith or some such sillyness, but not worth the effort, the the hateful looks your friends will give you.
1/5

Limited
No. What non-basics are there that are worth killing. A storage land, maybe... and then you just payed 5 mana and a turn for a 1/1. Play Aether Membrane over this... heck... if this were MD5 still I'd say splash for Chimmeny Imp before playing this.
1/5
PsychoAnime A continuous stream of land destruction can be extremely powerful. However,
suspending this requires at least 5 mana, so is it any good?

If X is 1, you get a 5 mana for 1 lands and a 1/1 body.
If X is 2, you get a 6 mana for 2 lands and a 2/2 body.
If X is 3, you get a 7 mana for 3 lands and a 3/3 body.
If X is 4, you get a 8 mana for 4 lands and a 4/4 body.

So basically, each additional mana means 1 more land and +1/+1, which is a
good deal but for each mana spent, it means your opponent has less and less
use for his lands. In an average deck, this isn't going to be any good just
because it's so slow. However, I could see a deck based on accelerating this
out early to destroy some lands.

Constructed: 4/5, in dedicated in a deck dedicated to this, 1/5 elsewhere
Casual: 3/5, it's fun, but not as much nonbasic land hurts its score
Limited: 1/5, there's next to nothing to destroy
Arcane Reviews by Arcane

Detritivore

Oh so close to being a good creature, the red X Suspender from Planar Chaos is a perfect example of a card that were it slightly better it would probably be broken (either all lands, or even just non basics in your grave too), so it must remain in mediocrity.

Constructed: Until Ravnica rotates out this card will probably see its most play in constructed decks allowing it to target a remove the shock lands and pains most people play in abundance. But in constructed speed is an important issue, you want your strategy to come rip roaring out of the gates before your opponent can establish themselves. 4 mana plus X means to get one land you’re spending 5 mana and are most likely not doing this until turn 4-5 (barring some chain of Rite of flames and Seething songs that would be better spent just winning with Dragonstorm) and you don’t even get to destroy the land until the turn after. Way too slow. I could see some dedicated land destruction decks hardcasting it instead of suspending, but wouldn’t you rather just use Magnavore right now and be benefiting from your own sorceries and not basing your creature’s power on cards your opponent may not even be running. In Extended there are more nonbasics running around with the fetchlands but then most Extended games are really decided by the fourth turn, well before this guy will see any relevance.

Casual/Multi: More players means that your creature is going to be much bigger right? Maybe, but in my experience a lot of casual players don’t have the budget for lots of money lands and instead rely on their basics which don’t help this guy at all. And even if your table sees a lot of nonbasic play you also find yourself in the position at the table of playing as the “Land Destruction guy” not really a favourite, so I hope you can handle every other player targeting you. He could be big, but with no built in evasion or protection he won’t be doing much except sitting around in your hand or graveyard.

Limited: If I opened this in my pack of Planar Chaos I’d pass it so fast my opponent would think it was diseased. There are several things that would need to happen to make this guy effective. (1) You would already have to have gotten some land destruction to put more nonbasics in your opponents’ grave and (2) Your opponents have to be playing with nonbasics to begin with. Non basics aren’t running around all willy-nilly in the Time Sprial block, being reserved for a few storage lands at uncommon and a few legendary lands at the rare/timeshifted level. So the chances of your opponents’ opening them and running them are very low, making Detritivore very very small and not at all the bomb you’d want it to be.

Constructed: 1.5/5 (1/5 after Ravnica is gone)
Casual: 1/5
Limited 1/5
Necronomikron Detritivore:

For constructed, it may find its way into the sideboard of some LD decks, or possibly mainboard, though, magnivore is probably better than this: haste, and all. If you're running it to suspend it, the suspend cost is way too high to make a big impact (you run LD for tempo, and by the time you can suspend this, you either don't need it, or it won't help you fast enough), and you don't really have any guarantees that your opponent will be running many non-basics.

For casual, land destruction isn't looked very highly upon in casual, but, if your "friend" is playing a very expensive land base deck, and you build a deck with a lot of land destruction, this could find a place. Again, however, I believe that magnivore would be strictly better.

In limited, don't even think about it. What non-basics are there in TSP limited? Pendelhaven, Kher Keep, Academy Ruins, Urborg, Tomb of Yawgmoth, Flagstones (why you would destroy this, I have no idea). While some of those are amazing, they're really not worth it to destroy, you'd spend 5 mana and a turn to destroy one land and make a 1/1.

Constructed: 2/5
Casual: 1/5
Limited: 1/5
LennonMarx Constructed:
Detrivore might have a place in standard in a land destruction deck sideboard against today's million dollar mana bases. It's suspend is quite expensive though, not really being effective until much later in the game. Hardcast, it is just umimpressive. To expensive and to situational.
1.5/5

Casual
Who plays land destruction in casual? Let alone land destruction for non-basics only. Might hit a Maze of Ith or some such sillyness, but not worth the effort, the the hateful looks your friends will give you.
1/5

Limited
No. What non-basics are there that are worth killing. A storage land, maybe... and then you just payed 5 mana and a turn for a 1/1. Play Aether Membrane over this... heck... if this were MD5 still I'd say splash for Chimmeny Imp before playing this.
1/5

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