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Pojo's Magic The Gathering Card of the Day


Image from Wizards.com

Fury Charm
Planar Chaos


Reviewed March 9, 2007

Constructed: 2.28
Casual:  2.88
Limited: 3.20

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 

BMoor

Fury Charm

Versatility, folks, versatility. Destroy an artifact, a combat trick, or mess around with time counters. The time counter thing actually could be a combat trick also, putting your suspended guy into play at instant speed by surprise. This has the advantage of never truly being useless due to the +1/+1 and trampel mode, but you still need to have a good attacker. Better yet, most people leave their Shatter and Naturalize variants in the sideboard in Limited; well now you can maindeck your artifact hate without fear of nothing to target with it. Each mode individually isn't much, but getting your pick of the three makes this pretty good.

Constructed- 2.8
Casual- 3
Limited- 3

Necro
nomikron

Fury Charm:

In constructed, it's a versatile card, for sure. Let's break it down: Destroy Target Artifact. For 1R? Sounds like shatter, which is used in sideboards. +1/+1 and trample. For 1R? Sounds alright. It lets your fatty trample over, and beefs it up a tiny bit, so, not too bad. Remove two time counters. For 1R? Well, suspend mechanic isn't very powerful. Best suspend card is really rift bolt, which this card won't help. It does kill vanishing creatures, so, sideboard potential there, I suppose. Overall, decent card, if not amazing. If you're running shatter in the board, this can replace it 1 for 1. I'd rather run shattering spree in the sideboard, or ancient grudge (assuming that you have the mana base to support it), or even Tin-Street Hooligan.

In casual, it kills artifacts, is a combat trick (casual players love these) and lets you play with a mechanic that, while not the greatest, is at least interesting and often fun (suspend). So, I'll rate a bit higher here than constructed. (Casual players don't run sideboards, so something that can deal with artifacts, while still being useful otherwise is nice)

In limited, it's a combat trick (nice), can kill an artifact (read: kill a totem), and it can kill some vanishing creatures, or get your suspended creature out sooner. It's decent in limited.

Constructed: 2.5/5
Casual: 3/5
Limited: 3/5

Lincoln Waterhouse

Fury Charm

Constructed: I love choices. The constructed player loves choices. However, these choices will likely find better options in a constructed deck. Yet, I could be wrong. In a constructed deck that takes advantage of time counter manipulation this gets a little better. I think the pump/trample is the best part of the card.

Casual: I love choices. The Casual player loves choices.

Limited: I love choices. The limited player loves choices. This is likely the best format for this card. Having the surprise effect of a pump and trample is nice. There are not many artifacts to hate in the limited environment but there sure is a lot of great time counter stuff. If drafting red, this would be around a 5th round pick.

-David N

Friday - Fury Charm

Charms have always been fun. Very versatile cards for many different situations and decks. Shatter, Mini buff, and clockspinning all built into one. The only ability I really see this card being used for is the last ability. With the time spiral there are many cards with time counters on it. For 2 you can remove two time counters. With Clockspinning a U/R deck could be made with suspend creatures. Besides this block suspend counters wasn't around so only the first 2 options are available. For those same effects much better cards are available.

Constructed: 1
Casual: 1
Limited: 2
David Fanany Fury Charm

Fury Charm is one of the better Charm-type modal spells I've seen recently, as all three of its abilities are at least marginally useful. Shatter has been a sideboard (or maindeck!) card at various times in the past, but I think it's more of a niche card in constructed - two of its three abilities are fantastic with Greater Gargadon, and the time counter ability could even be used to power out an early Lotus Bloom if you wanted to for some reason. That last one is sort of crossing over into casual, where most 60-card decks with Suspend cards live, and it's good there too. In Limited, there are plenty of bomb creatures with Suspend who will appreciate this card, and plenty of situations where +1/+1 and trample makes a world of difference.

Constructed: 3/5
Casual: 4/5
Limited: 4/5
LennonMarx sorry if this is to late, i have midterms today and was studying and writing a paper last night.

Constructed
Strickly better than shatter, a mild combat trick, and the ability to mess with suspend/vanishing cards. The shatter effect isn't bad, but red currently has Shattering Spree if it wants artifact hate. The pump side of the spell is inferior to brute force, though the addition of trample is nice. I'm not entirely sure how useful the time counter removal is as I've never used it. I could see it being "removal" for an opponents vanishing creature, or it could just be a double time walk for your Greater Gargadon. Not broken, but overall solid and versitile.
3/5

Casual
Might be playable in a casual suspend deck, but the oter 2 abilitys are just to bland. If you were going to play shatter anyways, play this insted, but beyond that, Its not really that good.
2/5

Limited
In limited the +1/+1 is what will be used most of the time. It acts as removal or can let you push in the last few points of damage via trample. The ability to bring a suspended creature into play to block at instant speed is just a plus.
3.5/5
 
PsychoAnime What's better than a split card? It's a charm. I'd rather have a 3 in 1 than
a 2 in 1 anyday.

Fury Charm has 3 different effects, obviously. So let's take a look.

1. Destroy target artifact

Overcosted, but if the other 2 effects are good, then we can put the extra
cost as part of versatility.

2. Target creatures gets +1/+1 and trample

Nice combat trick. Overcosted but like before, we can put the extra cost as
part of versatility.

3. Remove 2 time counters

Ew, but there's going to be a time when this will save you. It can speed up
those new suspend cards in Planar Chaos that trigger when a time counter is
removed.

The first 2 effects are decent and should have no problem being actually used,
but their effects aren't dramatic enough for constructed use. In casual,
time counters are fun. In limited, there's no artifacts in Planer Chaos but
the combat trick works nicely as a later pick in draft or a filler in Sealed.

Constructed: 2/5
Casual: 3.5/5
Limited: 3.5/5
Arcane Reviews by Arcane

Fury Charm

Seeing Red week ends with my second favourite charm in Planar Chaos (just below the green one) Fury charm offers versatility in many different ways.

Constructed: It’s strictly better than shatter, offering two more abilities, but will probably see less play in Extended than Ancient Grudge (the card that some people argue is the best card in Extended right now) unless some deck exploiting suspend appears (which is highly doubtful). I don’t think competitive Standard decks right now will benefit too much from this, but with PC having just become legal not too long ago the metagame there is still changing.

Casual/Multi: I don’t know why but I love suspend in casual decks, and this card gives you not only an answer to your opponents’ pesky artifacts (like the guy who thinks running a deck with 4 Nevinryll’s Disk, 4 Plague Boilers and 4 Oblivion Stones would be cute) but removing 2 time counters at instant speed can give you creatures in a flash (though not Flash ironically) to surprise the player that thought they had a free beat on you. Or combine it with the PC Vore creatures (though not Detritivore, see yesterday’s COTD) to get a few more turns out of their effects like more +1/+1 counters, more soldiers, more cards or more life. +1/+1 and trample is always a neat combat trick too helping you get in with a fatty your opponent just chump blocked with their weenie. There’s probably tons of decks out there that use this card for double duty, removing time counters from their Greater Gargadon or giving it that trample it just loves to smack your opponents around with.

Limited: With few artifacts in Time Spiral block (and none in PC, the set this card is from) the best feature for that part of the card is creature kill against Totems. +1/+1 and trample is a combat trick that helps damage your opponent as well. In Limited though the time counter ability I think is the strongest one offering the most versatility in its play. Remove two time counters to get your suspend creatures (like Halberdiers) in play faster, or use it to kill off your opponents vanishing creatures by removing the last of their time counters; on the flip side do the opposite, add counters to your own vanishing creatures or dump on a few more counters to that Errant Ephemeron or Giant Dustwasp your opponent has been waiting for 4 turns to beat you in the face with. Versatility is what causes this card to shine the most in limited as it will be hard not to find at least one part of it useful when you draw it.

Constructed: 1.5
Casual: 3
 

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