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Pojo's Magic The Gathering Card of the Day

Magic: The Gathering
Image from Wizards.com

Ashenmoor Liege
Shadowmoor


Reviewed April 23, 2008

Constructed: 2.75
Casual: 3.33
Limited: 3.75

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 

BMoor

Ashenmoor Liege

It's an impressive card in a black-red deck. If you get two out, each one becomes a 6/3 by merit of the other one giving it +2/+2, to say nothing of the fact that any other black/red creatures would be getting +4/+4. The anti-targeting clause makes it painful to remove as well, assuming your opponent even has targeted removal. The only trouble is its 1 toughness. If it attacks, there's a good shot it's going down. And most players will likely recognize that if they have a kill spell when it comes down, it's probably better to just eat the 4 damage now than to take that much more in combat damage for letting it live. Given that it dies to so many things, including Fledgeling Mawcor, that's a problem.

Constructed- 3.5
Casual- 4
Limited- 4

David Fanany

Player since 1995

Ashenmoor Liege

4/1 is a little fragile, but strong enough to defeat most common creatures in the combat step. The ability that punishes your opponent for targeting him is exciting to me, too. Red/black is a very strong combination in Shadowmoor limited play, and this is where the Liege will probably be the most useful - but at the same time, don't forget that Lorwyn had a lot of red and black Elementals, too.

Constructed: 2/5
Casual: 3/5
Limited: 3/5
The Missing Linc

-Balding for just over 5 years
-Playing MTG for just over 10

Ashenmoor Liege

The series of Liege's is rather fun. I don't think any will see play much outside of the block constructed but who really knows. I like the fact that he might guarantee 4 life lost from the opponent as soon as he is played. For 4 mana that is not a bad investment on its own (Char, Flame Javalin, etc...). The fact that he might seriously boost up your fighting team works for a nice surprise boost as well. He will see play.

Constructed: 3
Casual: 3
Limited: 4
PsychoAnime

#1 Magic Noob in Canada since 2002
Ashenmoor Liege

It's exam time so reviews will be really direct. If a card is obviously bad, I'll just say so and move on.

4/1 for 4 mana is very bad. It probably won't be attacking. If your opponent gets rid of it, like with Peppersmoke, they take 4 life. I think 4 life is ok when I'm trading a 1 mana card for a 4 mana card. I can also just choose to not kill it if it's not doing anything important. It's not that bad, and it can win games but just another toughness makes it so much better.

Constructed: 2.5/5
Casual: 3/5
Limited: 3.5/5
Aethereal Wednesday - Ashenmoor Liege

An interesting card, he boosts your guys but is pretty frail himself. You probably shouldn't bother attacking with him unless your opponent has no guys of his own (where's the first strike?). Unfortunately, he is easily killed. Any board sweeper will do him in without costing them 4 life, and most people probably won't mind taking the 4 life if it means eliminating a potentially major threat.

In limited, good if you're black/red, but he still needs first strike. Just think of it as a Crusade for your red/black guys.

Constructed - 2.5
Casual - 3
Limited - 3

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