I've heard some people talk
down about this cycle of dual lands. For
one, it doesn't really make mana without another
land to tap. So it's kinda useless on turn
one. Big deal-- most duals aren't great on
turn one because they come into play tapped or
whatnot. And it's not great in decks with
three or more colors, especially if you need a
color it doesn't produce. But guess what?
EVERY LAND EVER PRINTED is a
if you need a color of mana it doesn't produce.
There's really no reason not to run these lands,
except for their price tag.
Multilands are always good, and Shadowmoor's are
very versatile even compared to other multilands. I
don't think there are any other lands that can
give you any permutation of their two-color
combination with just two lands. They're
especially good with Reflecting Pool, and their
only disadvantage is the possibility of losing
your other colored source to land destruction.
Hold onto these lands - play them early, and
play them often.
Limited: 5/5 (ever cast Flame Javelin in a
Constructed: These lands are great for
constructed deck to help the mana fixing. Will
see it in a lot of green and red decks. Helps
with the mana acceleration.
Casual: Not to popular with the kitchen table
crowd. They like simple lands that are usually
basic or they turn into creatures.
Limited: Great card to fix your mana if you are
doing 3 colors. Other than that, it would not be
high on my picks. Sealed deck if using those
colors or splashing either green or red.
Overall a good card.
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