This ability will wreck your opponents hand
quite quickly. Even if you're light on Rogues,
any creature with a +1/+1 counter and an evasion
ability will get out of hand quite quickly. And
if you have lots of Rogues, the extra power
boost to a normally small tribe plus the severe
hand disruption should cripple nearly any
If I had to, I'd name either this or Bramblewood
Paragon as the best Morningtide +1/+1 counter
"lords." Many Rogues have fear or flying, so
that Oona's Blackguard basically turns them into
cheaper Abyssal Specters or Orders of Yawgmoth.
It basically demands a removal spell, lest the
opponent find himself with no hand next turn.
for just over 5 years
-Playing MTG for just over 10
I really did not see the power of rogues until
last week when my friend beat every deck I
brought to the table (10 games in a row...ouch).
This card was a centerpiece. Not only does it
fly, which allows the rogues to hit and thus
gives them the utility prowl abilities, it makes
all your rogues bigger. Draft this high, and
definitely put it into your rogue constructed
deck. This and the stinger should allow you all
the evasion you need to make prowl work.
Magic Noob in Canada since 2002
This card demands an answer quickly because the
discard is nasty and the +1/+1 counters gives
Rogue decks the speed it needs to kill a player.
It's definitely an automatic 4 copies in a Rogue
deck but none elsewhere. Rogue decks are quite
the beast so it's pretty good.
In limited, it has evasion (although only 1
power) and pumps up your Changelings and Rogues.
Just hope you draw it early.
Because fairies weren’t annoying enough. This
card is always a pain and sometimes a game
winner, if you come out strong enough.
- Constructed: 4
Solid card in a good deck.
- Casual: 4
- Limited: 3
Can be real hit or miss in lim
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