A deceptively powerful card.
It starts as a 4/3 for 2B. Granted, it
never goes into combat as anything more than a
3/2, but that's still decent for three mana.
And even if it dies right then, you draw a card
from the one counter it had on it. If it
lives to be a 2/1, you're getting two cards.
In Limited, this is a powerful tool. In
constructed, it's an efficient cantrip creature.
I like this card - the artwork is cool and it's
an unusual design. Let's be clear, though, about
what it's not. It's not a draw engine for
mono-black control. It's not the new Dark
Confidant. But it does go very well with Grim
Harvest. It does interact favorably with
Incremental Blight and Scarscale Ritual. It is
playable - but you can't just fire and forget
the way you do with Phyrexian Arena. You'll have
to give it a little more thought.
for just over 5 years
-Playing MTG for just over 10
This card has a great power/cc ratio and a nifty
ability. I think the verdict is yet out.
However, this guy will want to block the turn it
comes out, then attack, hopefully for 3. Even
if it gets blocked at that point it likely kills
a blocker and nets you two more cards. If
mono-black aggro shows its face in block this
will see play.
Magic Noob in Canada since 2002
It's at least a 1 for 1 as it either trades for
a card or replaces itself with a draw if it dies
in combat (barring any -1/-1 counter switching
things) so it's great advantage-wise. It's
also effectively put into a decent size body for
its mana cost. Pretty awesome card.
* Game Store Owner
Dusk Urchins - Wednesday
This is a quality card, but
I'm not sure of all of its applications or uses.
It's still very early to determine a lot of
things you can do with these guys. It does
combo will with things like Unstable Mutations.
The only major problem is that black heavy decks
include green and and blue right now, so I'm not
sure where these guys find a home.
7 Time Pro Tour Veteran
Player since 1994
Level II DCI Judge
Member of the Texas Guildmages
hate that Dusk Urchins gets smaller each time
you attack or block with it, but I love that
this card replaces itself when it goes to the
graveyard as long as it has -1/-1 counters on it
when it dies. As a rare, you really won’t run
into this card very often in limited, but when
you do, I think you always play it. When it
attacks, it will never really amount to more
than a 3/2 the first time and a 2/1 the second
time you attack. You will probably be just as
happy to have Urchins sit back and play defense.
Either way, you get a decent little creature for
three mana. Just don’t make the mistake of
thinking this is a 4/3 creature, because as soon
as you attack or block, it shrinks. In
constructed, I would have to imagine that this
card would be too narrow to be very useful.
Maybe there will be an aggressive block
constructed deck that can do something with it
but I kind of doubt it.
This isn’t a bad card. It just
isn’t a good card either. Combos well with
Everlasting Torment but probably won’t cut it in
constructed. Better in limited where card
advantage is harder to come by.