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Pojo's Magic The Gathering Card of the Day

Magic: The Gathering
Image from Wizards.com

Dusk Urchins
Shadowmoor


Reviewed May 14, 2008

Constructed: 3.14
Casual: 3.28
Limited: 3.67

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 

BMoor

Dusk Urchins


A deceptively powerful card.  It starts as a 4/3 for 2B.  Granted, it never goes into combat as anything more than a 3/2, but that's still decent for three mana.  And even if it dies right then, you draw a card from the one counter it had on it.  If it lives to be a 2/1, you're getting two cards.  In Limited, this is a powerful tool.  In constructed, it's an efficient cantrip creature.

Constructed- 3.5

Casual- 3

Limited- 3.5


David Fanany

Player since 1995

Dusk Urchins
 
I like this card - the artwork is cool and it's an unusual design. Let's be clear, though, about what it's not. It's not a draw engine for mono-black control. It's not the new Dark Confidant. But it does go very well with Grim Harvest. It does interact favorably with Incremental Blight and Scarscale Ritual. It is playable - but you can't just fire and forget the way you do with Phyrexian Arena. You'll have to give it a little more thought.
 
Constructed: 3/5
Casual: 5/5
Limited: 4/5
The Missing Linc

-Balding for just over 5 years
-Playing MTG for just over 10

Dusk Urchins

This card has a great power/cc ratio and a nifty ability.  I think the verdict is yet out.  However, this guy will want to block the turn it comes out, then attack, hopefully for 3.  Even if it gets blocked at that point it likely kills a blocker and nets you two more cards.  If mono-black aggro shows its face in block this will see play. 

Constructed: 4
Casual: 4
Limited: 4
PsychoAnime

#1 Magic Noob in Canada since 2002
Dusk Urchins
 
It's at least a 1 for 1 as it either trades for a card or replaces itself with a draw if it dies in combat (barring any -1/-1 counter switching things) so it's great advantage-wise. It's also effectively put into a decent size body for its mana cost. Pretty awesome card.
 
Constructed: 3.5/5
Casual: 3.5/5
Limited: 4/5

DeQuan
Watson

* Game Store Owner

Dusk Urchins - Wednesday

 

This is a quality card, but I'm not sure of all of its applications or uses.  It's still very early to determine a lot of things you can do with these guys.  It does combo will with things like Unstable Mutations.  The only major problem is that black heavy decks include green and and blue right now, so I'm not sure where these guys find a home. 

 

Constructed: 3

Casual: 1.5

Limited: 3


Jeff Zandi

 7 Time Pro Tour Veteran

Player since 1994

Level II DCI Judge

Member of the Texas Guildmages

Dusk Urchins

I hate that Dusk Urchins gets smaller each time you attack or block with it, but I love that this card replaces itself when it goes to the graveyard as long as it has -1/-1 counters on it when it dies. As a rare, you really won’t run into this card very often in limited, but when you do, I think you always play it. When it attacks, it will never really amount to more than a 3/2 the first time and a 2/1 the second time you attack. You will probably be just as happy to have Urchins sit back and play defense. Either way, you get a decent little creature for three mana. Just don’t make the mistake of thinking this is a 4/3 creature, because as soon as you attack or block, it shrinks. In constructed, I would have to imagine that this card would be too narrow to be very useful. Maybe there will be an aggressive block constructed deck that can do something with it but I kind of doubt it.


CONSTRUCTED: 2.5

CASUAL:              3.0

LIMITED:              3.0

v0rac10u5

Dusk Urchins

This isn’t a bad card. It just isn’t a good card either. Combos well with Everlasting Torment but probably won’t cut it in constructed. Better in limited where card advantage is harder to come by.


Constructed: 2

Casual: 3

Limited: 3


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