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Pojo's Magic The Gathering Card of the Day


Image from Wizards.com

Sarkhan Vol
Shards of Alara


Reviewed September 26, 2008

Constructed: 4.10
Casual: 3.80
Limited: 4.20

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 

Aethereal

Friday - Sarkhan Vol

This is the best planeswalker in the set, and one of the best cards in the set period (...I thought Mythic Rares weren't going to be overpowered cards? Oh well...). His first ability acts like Fires of Yavimaya every turn with a +1/+1 boost thrown in just for good measure. The Threaten ability is also good, although I probably wouldn't bother too much with it unless it will win you the game or come very close to it. The big ability will probably win you the game. I expect this guy to see a lot of play and a huge price tag.

This guy is amazing in limited too. Fires and +1/+1 will give you an advantage, and the dragons will help you win the game.

Constructed - 4
Casual - 3
Limited - 4.5


David Fanany

Player since 1995

Sarkhan Vol
 
Even a week before the Alara pre-release, I'm tempted to declare Sarkhan the best planeswalker in the new set. In a mana ramp or midrange-style deck, he should be absolutely devastating. His ability to cast Threaten means that he remains relevant when facing down late-game creatures like Battlegrace Angel or Hellkite Overlord. I expect Sarkhan to be on the winning side of many, many games starting next weekend.
 
Constructed: 4/5
Casual: 4/5
Limited: 4/5
The Missing Linc

-Balding for just over 5 years
-Playing MTG for just over 10

Sarkhan Vol
I love that we are getting a few new planeswalkers in this new set.  I was curious when that would happen.  Unfortunately I missed yesterday's review of Tezzerret but my head spun when I read that card with all kinds of extended and vintage goodness.  However, today's card is likely the most constructed viable of the new planeswalkers.  All three abilities are relevant and useful.  In an aggro deck ability 1 (haste and +1+1) is just plain goodness.  Wrath only impact you in the short term as the turn after you can still have a beatstick to hit them on the head with.  Ability 2 (Threaten) is great, especially with my old friend Gargadon or any other sac outlet.  Ability 3 (five 4/4 flyers) = Win next turn without a quick answer (doubling season anyone for Johnny goodness).  This will be the chase rare of the set.  Expect prices to be high right out of the starting line.  I don't often give 5 ratings across the board but this guy deserves them.

Constructed: 5

Casual: 5

Limited: 5
Miguel

Friday 9-26-08

Sarkhan Vol

 

Constructed: I like this guy. It will be hard to pull off, but drop him out and protect him for 2 turns. Remove 6 counter to put the Dragons out and play a second one of him to give all of your Dragons haste and +1/+1 and win the game. Ideal setup. I think the first and second abilities are worth using him. Unless they(Wotc) comes out with more and/or better Planeswalkers, these will have to wait until next year when Lorwyn's Planeswalkers leave Standard.

 

Casual: This can be a great card for any casual Dragon deck.

 

Limited: This one is the best so far for draft and sealed deck. His stats speak for himself.

 

Overall Sarkhan Vol is a great card. The Mythic rarity will make him hard to get at first, but the set being smaller makes up for that a little. I would get 4 copies of each of these cards from this past week that we have talk about. For those of you that are going to the Pre-Release events have fun. If you get any of these cards use them and see how they work out.

 

Constructed: 4

Casual: 3

Limited: 4

 

Later

Miguel

BeJose Sarkhan Vol 2RG
+1: Creatures you control get +1/+1 and gain haste until end of turn.
-2: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
-6: Put five 4/4 red Dragon creature tokens with flying into play.

I've been impressed with all of the planeswalkers so far and this one doesn't disappoint. The first ability is quite standard, play a guy, activate Sarkhan and swing. The second ability is interesting, use it on your own creature for enable double tapping for example, not the most efficient use, but don't forget it either. Or you play it the usual way, steal a creature and swing.
His ultimate is game winning unless your opponent can answer it immediately.

Constructed: 3.5/5
Casual: 4/5
Limited: 4/5

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