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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!


Image from Wizards.com

Goblin Chieftan
M10

Reviewed Aug 6, 2009

Constructed: 3.00
Casual: 3.25
Limited: 2.20
Multiplayer: 2.60

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 

BMoor

Goblin Cheiftain

Personally, I like haste better than mountainwalk. I fully expect Goblin decks to use this card from now on for a long, long time. Non-Goblin decks? Why bother?

Constructed- 2.5
Casual- 3.5
Multiplayer- 3.5
Limited- 2

David Fanany

Player since 1995

Goblin Chieftain

I'll go on the record as saying I liked the old Goblin King and Elvish Champion (not so much Lord of the Undead; have you ever been on the wrong end of him enabling endless Nameless Inversions?), but the new Chieftain is probably going to prove just as likable in time. He's more powerful, and in reality is probably more focused, too, as the one thing goblins always like to do is attack.

Constructed: 3/5
Casual: 4/5
Limited: 3/5
Multiplayer: 2/5
The Missing Linc

-Balding for just over 5 years
-Playing MTG for just over 10

Goblin Chieftan

Like goblin's needed another lord. Ok, it has haste. Ok, your other goblins get=2 0bigger. Unfortunately, for a guy who has been playing this game for too long, this card just makes me go yadda, yadda, yadda. With that said, lords get played. Does goblin's currently have what it takes. No, but we will see when the next block comes in.

Constructed: 3
Casual: 3
Limited: 2
Multiplayer: 2
Paul Magic The Gathering COTD: Goblin Chieftain

Welcome back readers today’s card of the day lends a boost to an already heavily supported tribe, goblins. With no recent competitive decks in standard focusing around goblins, Goblin Chieftain hopes to make an attempt at remedying that. In standard goblins have a variety of tools available that boost their tribal interactions, not on the same tier as elves or merfolk, goblins have a solid amount of support in black and red. Goblins are a possible deck type to test in this new and ever shifting metagame, it could provide a good midranged aggro deck for with burn cards to combat the advance of powerful creatures. In extended there is a wide variety of goblins available to make a powerful deck abusing tribal interactions. In eternal formats legacy has a competitive goblin deck I do not know if this card can factor into the mix. In casual and multiplayer goblins are a popular tribe that casual players seem to love. Goblins are perfect for kitchen top games as you amass a creature army. In limited if you draft enough goblins this card could be a solid choice for a deck utilizing red.

Constructed- 2.5
Casual- 3.5
Limited- 2.0
Multiplayer- 3.5
Michael "Maikeruu" Pierno Today's card of the day is Goblin Chieftain the 2010 revision of the Goblin Lord. Three mana for a 2/2 with Haste isn't too bad in and of itself, but the real benefit of course is in powering up other goblins.

For Constructed I think a surprising goblin horde deck may be on the horizon and this is a key card. There are several token generating cards in recent sets and a sudden rush of 2/2 goblins with haste can be hard to recover from.

In Casual theme decks are well liked and goblins are the primary choice for red.

To Limited the double red mana cost and lower number of available goblins dramatically weakens the value of this lord. 2/2 with haste isn't as powerful, but it is a fair addition to a sealed red deck. In booster draft I do not consider this a high pick or even a major target for hate drafting, unless you need the rare or there is nothing else of note in the pack passing it shouldn't give another player a major advantage.

With Multiplayer this is weakened primarily by the fact that haste effectively only impacts one opponent at a time. Unlike other abilities haste is a single turn advantage for each creature and does nothing to help maintain a board position. A hasty swarm may eliminate a player, or even two if you are lucky, but the odds of at least one opponent being able to stop your offense is too high.

Constructed: 3.5
Casual: 3.0
Limited: 2.0
Multiplayer: 2.5
 

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