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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!


Image from Wizards.com

Eternity Vessel
Zendikar

Reviewed December 17, 2009

Constructed: 1.88
Casual: 2.88
Limited: 1.67
Multiplayer: 2.33

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


David Fanany

Player since 1995

Eternity Vessel

Landfall is a deceptively strong mechanic. To be sure, it relies on you either having lands and playing them or using something like Harrow to "cheat" them onto the battlefield, but if you have either, it's nearly impossible to prevent the effect. Eternity Vessel offers one of the most powerful landfall effects but one of the more expensive costs, and setting it up may take too long in constructed. There are plenty of interesting and powerful casual decks to be made with this - did you notice the combo with Phyrexian Etchings or Necropotence? And you thought Martyr of Sands was difficult to punch through!

Constructed: 2/5
Casual: 3/5
Limited: 2/5
Multiplayer: 2/5

Paul

Magic The Gathering Card of The Day: Eternity Vessel

Welcome back readers today’s card of the day is the obscenely powerful effect that may see some play in ramp style decks, the ability to restart your life total to whatever it was when you first cast it is nothing to be taken lightly, buying yourself critical turns for either dropping threats or being able to counteract opponents threats and just stall. The old adage is that life gain doesn’t win you games but when its attached to power equipments such as Jitte and Loxdon Warhammer or efficient creatures like kitchen finks it provides an added sense of security. That being said Eternity Vessel does not allow you to gain life it completely restarts your life total but only when a land enters the battlefield under your control. Holding on to a few lands to be able to constantly restart your life total is an annoying and effective strategy. In standard Eternity Vessel has seen a small amount of play but falls by the way side to efficient creatures and planeswalkers who can insure you need not restart your life total, in standard not many decks would be a welcoming home for it. In extended the same applies the speed is maddingly fast and cards like this most likely do not see play. In casual and multiplayer it’s a different story entirely this card can frustrate any number of opponents making you the primary target at a table or keep you alive long enough to pull something out of your butt. In limited Eternity Vessel is not that alluring of a card but could pull some interesting situations in a deck based around landfall. Overall Eternity Vessel is an interesting card with few limited applications and the potential to be a relevant card we shall see.

Constructed: 1.5
Casual: 3.0
Limited: 1.0
Multiplayer: 3.0

Michael "Maikeruu" Pierno

Today's card of the day is Eternity Vessel which is a kind of save file for life points, The card gets a bit more interesting when combined with something like Gilder Bairn, but utterly shut down by Vampire Hexmage.

In Constructed and Multiplayer this card is a bit too slow at six mana and a bit too unreliable for needing a land drop to be really effective. Unlike most landfall effects there is unlikely to be any benefit from multiple land drops in a turn, so this doesn't even fit in well with a landfall theme deck. I really don't see this showing up in competitive play very often and if it is there are enough options for dealing with it that any impact would be minimal.

For Casual the potential for a combo or at least an amusing game makes this a bit more attractive. Even if you are only able to reset your life to ten or so, as the six mana cost makes this come out a bit late in the game, setting your life back a few times can be important to another casual styled combo. I'd suggest something along the lines of life gain and Ajani's avatar and hope to lock in your life total at a number at or above twenty.

With Limited a six mana artifact that requires several conditions before being useful is quite restrictive. The potential is solid and in the right scenario can prevent death for quite a while. However, preventing death is not going to win a game and in the format a more aggressive card is better suited to a winning strategy. For Sealed if your mana curve isn't too high and there's a slot free this card can be played, but don't rely on it to save the day. For booster aside from the mythic rare status I would be very unlikely to draft it first and would instead look for a good uncommon creature or removal spell.

Constructed: 2.0
Casual: 2.5
Limited: 2.0
Multiplayer: 2.0


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