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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!


Image from Wizards.com

Vines of Vastvood
Zendikar

Reviewed December 18, 2009

Constructed: 3.25
Casual: 3.25
Limited: 3.75
Multiplayer: 2.75

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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David Fanany

Player since 1995

Vines of Vastwood

Like white, green doesn't get counterspells. It only gets cards that you can use to ambush and "fizzle" instants like Doom Blade, and deal a ton of damage to your opponent in the process. You may or may not agree with the design principle, but you'll probably agree that Vines of Vastwood is an amazing card, and deserves consideration for your decks and respect in your opponents' decks.

Constructed: 3/5
Casual: 3/5
Limited: 4/5
Multiplayer: 2/5

Michael "Maikeruu" Pierno

Today's card of the day is Vines of Vastwood which is a new spin on the Giant Growth formula. For one mana this can give a creature "troll shroud" for a turn, but for two it does that and gives +4/+4. As the most common answer to a Giant Growth is the opportunity for your opponent to remove the creature it is cast on, so preventing that can work wonders for your offense. Even more devastating is responding to something like Path to Exile with this making the creature your opponent wanted gone stick around instead and temporarily increase in size.
Generally using it in response to an effect is preferred as otherwise your opponent can simply respond to Vines with their removal netting a two for one card advantage.

For Constructed, Casual, and Multiplayer this is a good alternative to playing Giant Growth even with the added mana cost as it is more versatile and far less vulnerable. The extra +1/+1 can make a difference as well and I expect to see some decks testing this out in all formats.

With Limited this is a great card to play when running Green as it can protect and increase power as needed. If Green is your main color in Booster this should be a fairly high draft pick as there won't be much in the way of removal, so protection and acceleration are higher choices. In Sealed I'd include this in pretty much any deck with a Green as the basis, but would be a bit less likely to splash it. Two Green for the full effect is difficult at instant speed with a more dedicated mana base, so be sure to check your land ratio to see if casting this early on is feasible. If you are unlikely to have two Green mana available on your opponent's turn going into the midgame you may want to keep this in the sidedeck unless you expect a great deal of targeted removal and want to use Vines in that role primarily.

Constructed: 3.5
Casual: 3.5
Limited: 3.5
Multiplayer: 3.5


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