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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

Pyromancer Ascension
Image from Wizards.com

Pyromancer Ascension
Zendikar

Reviewed December 22, 2009

Constructed: 2.75
Casual: 3.75
Limited: 1.40
Multiplayer: 3.00

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 


David Fanany

Player since 1995

Pyromancer Ascension
 
Is there any word that sounds cooler in English than "ascension?" Certainly it goes on five of the coolest cards in Zendikar. Pyromancer Ascension is arguably overkill, but is there really such a thing as enough when it comes to all-time greats like Time Warp, Banefire, and Ancestral Vision? I think not.
 
Constructed: 2/5
Casual: 4/5
Limited: 1/5
Multiplayer: 2/5
Miguel

Tuesday 12-22-09

 

Pyromancer Ascension

 

Constructed: Red decks have more creatures than other spells to win their games. I was looking into a Red Blue deck with zero creatures. Some cheap draw spells like Ponder and cheaper burn spells. A four of is a must. It looks simple to put counters on, but it can take some time to get two counters on it. I have seen one sit on the table for several turns before it got its first counter on it.

 

Casual & Multiplayer: It can really get some good use out of it in multiplayer games, because you have time to set up. But there is the random Naturalize that will hit when you do get the second counter on it.

 

Limited: Sealed deck, unless you get the the god packs with nothing but instants and sorceries, which I have not see one pack like that. I would never draft all noncreature spells. You will have to get more than 3 or 4 to make each one work. Creatures are your main spells that win limited games over the long haul. Sometimes a one big instant or sorcery can win the game for you or turn the game around in your favor.

 

But overall I can see putting together a creatureless deck with several instants and sorceries.

 

Constructed: 2

Casual: 3

Multiplayer: 3

Limited: 2

 

Later

Miguel

Paul

Magic The Gathering Card of The Day: Pyromancers Ascension 

Welcome back readers hopefully you are all enjoying a well deserved holiday break. Today’s card of the day is Pyromancers Ascension a powerful quest enchantment from Zendikar that has an entire deck archetype based around it. For an investment of two mana whenever you play an instant or sorcery that shares a name with a spell in your graveyard you get a counter as long it has two or more counters you may copy every instant and sorcery spell you play. This makes for a powerful effect that allows a deck built around utilizing the ability to flourish. Currently in standard there is a control deck built around Pyromancers Ascension as well as powerful spells like Double Negative In a strictly blue/red build and the build that includes black for finishers such as Cruel Ultimatum.

 The deck while not generating the popularity or win percentage of decks such as Jund never the less has a powerful and versatile game plan to draw on allowing the lynchpin of the deck, Pyromancers Ascension to be a powerful competitive card. In extended currently there are no powerful combo decks revolving around this card but that is sure to change due to the large variety of cards available in the format as well as the potential of cards to be released and the fact the deck can win without resolving Pyromancers Ascension. In casual and multiplayer this card can make all your spells extremely nasty throw in some cards that help you smooth out your draws such as Ponder and watch as all the spells you play double, also a nice addition to dedicated burn decks to give them longevity in multiplayer. A powerful and dangerous card whose power can only grow around the kitchen table. In limited the chances you draft enough multiples of spells to make this card worth it is questionable, I doubt this card will make a high pick although it could compliment certain decks nicely.

Constructed: 4.0
Casual: 4.0
Limited: 1.0
Multiplayer: 3.5

Michael "Maikeruu" Pierno Today's card of the day is Pyromancer Ascension which is a quest that has a Fork or Twincast style of effect.  Aside from the obvious choices of burn spells this also works quite well with Manamorphose and Rite of Flame in extended.  Just about any instant or sorcery can benefit greatly by having another copy of it and the only condition is having to play two spells of which copies already exist in the graveyard.
 
For Constructed, Casual, and Multiplayer getting two for one on your investments is a great deal, but the limiting factor will be getting the quest counters.  Playing a second copy of one spell early in a game isn't too uncommon, but doing it twice falls into the realm of luck. 
There are some effects that can make this more likely, but overall this just isn't reliable enough to make a major impact.
 
For Limited this is pretty much a useless card in Sealed as the odds of both getting duplicate cards in your pool and playing them both in a game where you have this quest available are just too remote.  Unless you have a large number of the same instant or sorcery cards this should be left in the sidedeck.  For Booster this is a very risky pick as you may not get enough passed enough duplicate spells to make it a sound investment.  If drafting several copies of burn spells already and this is passed to you it can potentially see the effect take hold.  The odds of this are still reduced compared to any constructed environment which makes this dead weight far too often to be included in most winning builds.
 
Constructed: 3.5
Casual: 3.5
Limited: 1.5
Multiplayer: 3.5

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