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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

Lorthos, the Tidemaker
Image from Wizards.com

Lorthos, the Tidemaker
Zendikar

Reviewed December 28, 2009

Constructed: 1.67
Casual: 2.67
Limited: 3.00
Multiplayer: 2.67

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


David Fanany

Player since 1995

Lorthos, the Tidemaker

I like cards that are like the things that they're like, even when they're too slow for constructed and a little bit awkward on the mana. Since you can't physically pour a whole lot of water on your opponent's Magic cards (and you shouldn't anyway), do the next best thing with Lorthos. Got Cloudpost?

Constructed: 1/5
Casual: 3/5
Limited: 3/5
Multiplayer: 2/5

Miguel

Monday

12-28-09

 

Lorthos, the Tidemaker

 

Constructed: He is big and very mana hungry to use. Maybe with the Magical Christmas deck he might be able to show up, but it requires blue. Blue not the top dog right now.

 

Casual & Multiplayer: Blue with artifacts can get him out very fast. Multiplayer he can tap down multiplayers stuff.

 

Limited: If you live long enough to drop this monster you basically win the game unless they have creature removal still in their hand or deck. Blue has some good stuff for sealed and draft. Just cannot do it alone.

 

Overall a real good mythic rare, and it has flavor of being a real Octopus with it's attack and ablility.

 

Constructed: 2

Casual: 3

Multiplayer: 4

Limited: 3

 

Later

Miguel

Michael "Maikeruu" Pierno

Today's card of the day is an odd legendary octopus named Lorthos, the Tidemaker with a fairly devastating ability of tapping eight permanents when it attacks for the price of eight mana. The eight theme runs rampant with the card, but it makes for a clear identity much like cards from 2010 did.

For Constructed and Multiplayer this is a card that can be very tempting to try, but any workarounds to bring it into play early don't really address the payment of the same mana cost to activate the ability. The slow speed, attack requirement, and lack of any permanently activated abilities make this a poor choice even as large creature as even simple evasion or shroud can offer more field presence.

In Casual I can almost see a gimmick Lorthos deck with Sleep, Wall of Frost, Kor Hookmaster, and Shield of the Righteous being played with a heavy stall mechanic to bring Lorthos out for the kill. I don't really see it being particularly effective, but it may be a fun (read: annoying) deck for a casual Blue/White mage to try out instead of the classic Silkbind Faerie theme.

With Limited this is a bit expensive at eight mana, but once played the game will most likely end in your favor barring non-burn removal. The eight mana needed on the following turn's attack should be available and locking down any defensive measures is the next best thing to evasion itself. However, the cost and dedication to Blue mana can be a weakness in the format as it will likely remain unplayed most of the time. In Sealed the triple Blue mana cost is the biggest roadblock to effectively using Lorthos as it really limits the deck to just two colors to reliably play the cephalopod. With Booster this is a valid first pick as mythic rare that is also a large creature, but it isn't quite as effective as some other choices available in other colors at the rarity level. If playing this be sure to draft as much control as possible to manage the game long enough to get Lorthos situated properly.

Constructed: 2.0
Casual: 2.0
Limited: 3.0
Multiplayer: 2.0


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