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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

Kazandu Blademaster
Image from Wizards.com

Kazandu Blademaster
Zendikar

Reviewed December 9, 2009

Constructed: 3.15
Casual: 3.90
Limited: 3.40
Multiplayer: 3.33

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 

BMoor

Kazandu Blademaster

Haven't we already reviewed this one? It comes down as a 2/2 first striking vigilant creature for WW. Knight of Meadowgrain and Hand of Honor would be proud. But then for each Ally you drop, it gets +1/+1. Not only is this exploitable, it may happen even if a playset of Kazandues are the only Allies in your deck! And even if it never does happen, this card has plenty of power for its cost, and it's a Soldier to boot! Hello Captain of the Watch!

Constructed- 2.75
Casual- 4
Limited- 3.25
Multiplayer- 4


David Fanany

Player since 1995

Kazandu Blademaster

There's a "joke which is not funny" which resurfaces every so often, about how white has too many two-cost creatures and not enough of anything else. Certainly having Kazandu Blademaster, White Knight, and Stormfront Pegasus in consecutive sets can make deckbuilding a little complicated, as each is better in certain circumstances. If Worldwake has more Allies, it might put the Blademaster out in front, but it's always going to be a close race. Arguably, it's better to have too many options than too few.

Constructed: 3/5
Casual: 4/5
Limited: 3/5
Multiplayer: 2/5

Michael "Maikeruu" Pierno

Maikeruu

Today's card of the day is Kazandu Blademaster which is effectively a
2/2 with Vigilance and First Strike for two mana. Naturally this performs better in an Ally deck, but even without the support a set of four Blademasters can fit into a White weenie deck quite nicely.

In Constructed and Casual this can be played in an Ally deck or a standard White creature build in the general two mana slot. White has many similar creatures with two abilities, but being available to the newer formats and holding the Soldier and Ally types offers more support than most other options.

For Limited the double White cost is a bit of a concern, but Ally decks perform strongly and any primarily White deck should include as many Blademasters as possible. In Sealed it depends on your build, but Vigilance and First Strike are both very useful. In Booster if you are going White this may be the first creature you want to pull from the second pack onwards while watching for removal. As an uncommon it isn't likely you'll see a large number in either, but try to pick up the ones you can if White or Allies are the foundation of your build.

With Multiplayer I personally see Vigilance as the key ability and adding in First Strike makes this a great card to maintain a hold on the battlefield. It isn't threatening enough to warrant major removal efforts most of the time, so the advantage of running this with even minimal support is noticeable.

Constructed: 3.5
Casual: 3.5
Limited: 4.0
Multiplayer: 4.0

Paul

Magic The Gathering  COTD: Kazandu Blademaster

Welcome back readers today’s card of the day is Kazandu Blademaster a cheap and powerful ally that grows exponentially based on the allies you drop. Hitting the battlefield as a 2/2 weenie with first strike and vigilance those base stats are almost compelling enough for it to see play in non ally decks. Kazandu Blademaster gets a +1/+1 counter on it when it or another Ally comes into play. In standard ally decks currently are not a competitive deck type although that may change as newer sets are released, Blademaster would be a powerful card to place In an ally deck as just one or two more creature drops gives you a hearty threat without seriously overcommiting to the board. Currently in standard he does not have a home but that may change. In extended and eternal formats I doubt it will ever see play and do not expect this to change anytime soon although I am human and may be misjudging. In casual and multiplayer Allies are the new slivers except having effect that’s multiply while on the field they use come into play abilities and can be powerful the more you put on the battlefield. The only problem with this method is it leaves you vulnerable to mass removal such as Wrath of God and company, being able to properly dedicate creatures to the field as well as keeping a few back is key in making an ally deck work. In limited if you are drafting white or a dedicated ally them this card is a perfect creature as first strike and vigilance prove a powerful team.

Constructed: 1.5
Casual: 3.5
Limited: 3.0
Multiplayer: 3.0


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