Yes, the two abilities trigger independently. So
if you've got a black and a green permanent out,
it gets two counters. The only real drawback
here is if you drop it on turn one, you're
likely not getting any counters on turn two.
That, and your opponent will have at least two
turns to kill it with a 3-shotter like
Incinerate, Agony Warp, or the like. But if all
your opponent's removal is toughness-based,
well, he'd better draw it quick.
I actually played somebody who had one of these
at the pre-release. It got out of hand very
quickly - fellow cheap creatures like Goblin
Outlander are bad enough, much less things like
Necrogenesis. And there weren't enough Bone
Splinters and Executioner's Capsules in the five
worlds to target everything I needed to! In the
world of 60-card decks, Bloodhall Ooze might not
quite have what it takes to make the Pro Tour,
but with the right support, it can be a lot of
fun. Bramblewood Paragon, anyone?
Jund's little blob of joy. Toss in some small
black and green permanents and let him grow into
a wonder flower of power. Than use Rite of
Consumption for the win. Oh yeah!
He is red that can get bigger, so he will be
killed right away. Multi-player groups always
has one person who has the 'get bigger over time
critter' and someone will always get rid of it.
Not a top pick for a creature. You would have to
give it trample or flying or something. To much
work for a small creature that can be easily
kill. Same with sealed.
This is definitely a card that forces you into
some color choices when deck building. I do love
the fact that it has potential to get real big,
real fast. It could feasibly grow out of control
in just 3-4 turns. Cards like this definitely
promote playing various Shards.
The power level of the card still feels hard to
gauge still. If you come after it early, it's
easy to remove. You can also remove the cards
around it to keep it under control.
It will be interesting to see if this card finds
a home anywhere soon.
Welcome back! Having the weekend off was good,
I'm well rested and ready to review some cards
this week. In fact, all of the cards that we'll
be reviewing this week were picked by yours
truly. Lets get started!
Bloodhall Ooze is a card that looks very
interesting to me. For only one red mana you get
a little guy who can become a big guy – with the
quickness, too! It doesn't just get the boost
once, this guy picks up a counter every turn if
you have the appropriately colored permanents on
your board. Brilliant.
It's a very simple creature. What it really
boils down to is this: where do you run it? Is
BGR of some sort viable? If you're only running
two colors color (the red and either the black
or the green) is it still worth it to play this
when you can't get the most of its effect?
(The “most” being “have this thing on the field
with black and green permanents so it gets +2/+2
every turn”. Ridiculous.)
I'd say in most instances you can get this up to
a 3/3 or 4/4 in no time flat, and for one mana
it's definitely worth a shot. Even if you only
play it with one of the featured colors (Black
All in all this guy comes out quick, gets big
quick and I can definitely see it popping up in
some constructed decks in no time, depending on
the build. One of my favorite cards in the set,
Constructed: 4/5 – maybe a bit too high but most
of the cards I've reviewed so far in this set
seem to suck so I'll be generous.
Sealed: 4/5 – I really don't know, but if I were
in those colors obviously it'd be real nice.
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