Pojo's Magic The Gathering news, tips, strategies and more!

Pojo's MTG
MTG Home
Message Board
News & Archives
Deck Garage
BMoor Dolf BeJoSe

Columnists
Paul's Perspective
Jeff Zandi
DeQuan Watson
Jordon Kronick
IQ
Aburame Shino
Rare Hunter
Tim Stoltzfus
WiCkEd
Judge Bill's Corner


Trading Card
Game

Card of the Day
Guide for Newbies
Decks to Beat
Featured Articles
Peasant Magic
Fan Tips
Tourney Reports


Other
Color Chart
Book Reviews
Online Play
MTG Links
Staff



This Space
For Rent

Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!


Image from Wizards.com

Bloodhall Ooze
Conflux

Reviewed February 9, 2009

Constructed: 3.20
Casual: 3.75
Limited: 3.30

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 

BMoor

Bloodhall Ooze

Yes, the two abilities trigger independently. So if you've got a black and a green permanent out, it gets two counters. The only real drawback here is if you drop it on turn one, you're likely not getting any counters on turn two. That, and your opponent will have at least two turns to kill it with a 3-shotter like Incinerate, Agony Warp, or the like. But if all your opponent's removal is toughness-based, well, he'd better draw it quick.

Constructed- 3.5
Casual- 4
Limited- 3

David Fanany

Player since 1995

Bloodhall Ooze

I actually played somebody who had one of these at the pre-release. It got out of hand very quickly - fellow cheap creatures like Goblin Outlander are bad enough, much less things like Necrogenesis. And there weren't enough Bone Splinters and Executioner's Capsules in the five worlds to target everything I needed to! In the world of 60-card decks, Bloodhall Ooze might not quite have what it takes to make the Pro Tour, but with the right support, it can be a lot of fun. Bramblewood Paragon, anyone?

Constructed: 2/5
Casual: 4/5
Limited: 3/5
Miguel

Monday 2-9-09

 

Bloodhall Ooze

 

Constructed: Jund's little blob of joy. Toss in some small black and green permanents and let him grow into a wonder flower of power. Than use Rite of Consumption for the win. Oh yeah!

 

Casual: He is red that can get bigger, so he will be killed right away. Multi-player groups always has one person who has the 'get bigger over time critter' and someone will always get rid of it.

 

Limited: Not a top pick for a creature. You would have to give it trample or flying or something. To much work for a small creature that can be easily kill. Same with sealed.

 

Overall it would be fun to make a all Ooze deck.

 

Constructed: 3

Casual: 3

Limited: 2

 

Later

Miguel


DeQuan
Watson

* Game Store Owner
Monday - Bloodhall Ooze

This is definitely a card that forces you into some color choices when deck building. I do love the fact that it has potential to get real big, real fast. It could feasibly grow out of control in just 3-4 turns. Cards like this definitely promote playing various Shards.

The power level of the card still feels hard to gauge still. If you come after it early, it's easy to remove. You can also remove the cards around it to keep it under control.

It will be interesting to see if this card finds a home anywhere soon.

Constructed: 3.5
Casual: 3.5
Limited: 4

Ricky
Riles
Bloodhall Ooze

Welcome back! Having the weekend off was good, I'm well rested and ready to review some cards this week. In fact, all of the cards that we'll be reviewing this week were picked by yours truly. Lets get started!

Bloodhall Ooze is a card that looks very interesting to me. For only one red mana you get a little guy who can become a big guy – with the quickness, too! It doesn't just get the boost once, this guy picks up a counter every turn if you have the appropriately colored permanents on your board. Brilliant.

It's a very simple creature. What it really boils down to is this: where do you run it? Is BGR of some sort viable? If you're only running two colors color (the red and either the black or the green) is it still worth it to play this when you can't get the most of its effect?

(The “most” being “have this thing on the field with black and green permanents so it gets +2/+2 every turn”. Ridiculous.)

I'd say in most instances you can get this up to a 3/3 or 4/4 in no time flat, and for one mana it's definitely worth a shot. Even if you only play it with one of the featured colors (Black or Green.)

All in all this guy comes out quick, gets big quick and I can definitely see it popping up in some constructed decks in no time, depending on the build. One of my favorite cards in the set, by far.

Constructed: 4/5 – maybe a bit too high but most of the cards I've reviewed so far in this set seem to suck so I'll be generous.
Sealed: 4/5 – I really don't know, but if I were in those colors obviously it'd be real nice.

Copyrightę 1998-2008 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.