Pojo's Magic The Gathering news, tips, strategies and more!

Pojo's MTG
MTG Home
Message Board
News & Archives
Deck Garage
BMoor Dolf BeJoSe

Columnists
Paul's Perspective
Jeff Zandi
DeQuan Watson
Jordon Kronick
IQ
Aburame Shino
Rare Hunter
Tim Stoltzfus
WiCkEd
Judge Bill's Corner


Trading Card
Game

Card of the Day
Guide for Newbies
Decks to Beat
Featured Articles
Peasant Magic
Fan Tips
Tourney Reports


Other
Color Chart
Book Reviews
Online Play
MTG Links
Staff



This Space
For Rent

Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

Sages of the Anima
Image from Wizards.com

Sages of Anima
Alara Reborn

Reviewed June 15, 2009

Constructed: 2.00
Casual: 2.87
Limited: 2.33
Multiplayer: 2.33

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 

BMoor

Sages of the Anima

Just last week I tried building a deck around Sages. It was Bant colors, and all creatures. Once the Sages gets going you draw cards like a champ and flood the board, but there are some inherent problems here. For one, the Sages lock all your noncreature cards, including lands, out of you ever drawing them unless you include some sort of out. And the only out I can think of is Skyward Eye Prophets, which is expensive and slow. Second, the more noncreature spells you run, the less effective the Sages become. The fewer noncreature spells you run, the harder it is for you to do anything reactive to your opponent-- you're basically just playing creatures. And third, all those extra creatures don't really help if your opponent has a board-wipe spell. It seems promising, but it just doesn't live up to expectations.

Constructed- 2
Casual- 2.5
Multiplayer- 3
Limited- 3

David Fanany

Player since 1995

Here's a card that demands to be played - who wouldn't like to replace drawing a card with drawing three cards? It even tells you outright what sort of a deck it wants. Say . . . wasn't there a land in Conflux that also encouraged you to play as many creatures as possible? Somebody should look into that.

Constructed: 2/5
Casual: 3/5
Limited: 2/5
Multiplayer: 2/5
Miguel

Monday

6-15-0

 

Sages of the Anima

 

Constructed: I just got done playing in a PTQ in Austin Tx with 265 other players. That was a story to tell at another time. Anyways this is a cool card for a all creature deck, because you will not be able to draw other spells or lands. This would be great against Turbo-Fog or a Sanity Grinding deck.

 

Casual & Multiplayer: It would be interesting to see a blue green Elf deck for a change.

 

Limited: Good solid creature for it's stats, but you lose most of your removal spells to always going to the bottom of the deck and extra lands. If you fill you deck with alot of good creatures than I would use or pick this card. But I would not recommend that.

 

Overall a ok card for more on the fun side.

 

Constructed: 2

Casual: 3

Multiplayer: 3

Limited: 2

 

Later

Miguel

Paul Magic The Gathering COTD: Sages Of The Anima

Welcome back today we have an interesting U/G Elf Wizard from Alara Reborn. Sages Of The Anima is a creature card that helps to promote heavy creature builds. The problem with this lies in the fact of the abundance of creatures more playable then Sages. Any deck focused on intensive creature interactions has less expensive creatures it would more than likely rather play. Sages ability to net you insane card advantage however can not be ignored, getting up to two additional cards a turn especially creature threats you can rush the board with or hold onto is a truly advantageous ability that rewards packing your deck with creatures. In current Standard I don’t see this card making to big of an impact on the metagame not only is it expensive it requires a combination of colors only Bant could truly exploit, yet Bant decks have an alarming amount of quality cards available to them that this card I feel may not see any play in Standard until after rotation. In Extended, Legacy, and Vintage the creature nabbing advantages of this card are not needed and are superfluous. In casual and multiplayer the ability for a green/blue mage to manipulate his or her library and draw into an excessive amount of creatures to keep a presence on the board should not be undervalued. A respectable body attached to a killer effect and Elf and Wizard creature types could propel this card into certain casual decks that could realistically run a high creature count and overwhelm opponents with advantage. In limited the ability to reliably get your hands on more creatures could provide an asset and a liability as it may push your other powerful cards to the bottom of your library. Limited this card is a gamble if you have enough solid and bomb creatures to justify running it, it could be a powerful card.

Constructed- 1.5
Casual- 3.5
Limited- 2.0
Multiplayer- 3.5
 

Copyrightę 1998-2009 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.