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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!


Image from Wizards.com

Anathemancer
Alara Reborn

Reviewed May 14, 2009

Constructed: 4.00
Casual: 2.10
Limited: 2.50
Multiplayer: 2.00

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 

BMoor

Anathemancer

This guy's making a lot of people sweat, especially Faeries. When so many cards are multicolor, you need a lot of nonbasic lands. In the higher tiers of play, sometimes you barely have any basic lands at all. And given this guy's unearth cost of 5BR, that's easily six or seven damage to the face plus the attack, uncounterable. And that's after it came into play-- or ate up a counterspell-- the first time.

Constructed- 3.75
Casual- 2.25
Multiplayer- 2.35
Limited- 2.5

David Fanany

Player since 1995

Anathemancer

I would just like to point out that "Anathemancer" might be one of the best card names ever invented. I would also like to point out that it might be one of the best creatures in modern Standard. When "five-color good stuff" is one of the top decks, and there are two-color decks that only have three basic lands, you're on to a winner.

Constructed: 4/5
Casual: 3/5
Limited: 2/5
Multiplayer: 2/5
The Missing Linc

-Balding for just over 5 years
-Playing MTG for just over 10

Anathemancer

This card can easily deal 5 to 7 damage on its own through the course of the game and that's really efficient for 1 card. It's even pseudo-uncounterable in the form of unearth which makes this card just awesome. Against decks with little creatures like Planeswalker Control, not killing this means they get beaten down and killing it means they eat more damage next turn. Just nasty.

In limited it's not as good, in fact quite bad, with the drastic decrease in non-basic lands.

Constructed: 3.5/5
Casual: 1.5/5
Limited: 1/5
Multiplayer: 2/5
Miguel

Thursday

5-14-09

 

Anathemancer

Constructed: This is the ultimate answer to all of the non-basic lands everone is running in their decks. 5 color decks will be punish hard when this little critter hits play. And he is cheap to.

Casual & Multiplayer: A good card, but most causal players stick with basic lands. There are few fun or tribal decks that will fear this card.

Limited: With all of the high picks for tri-lands and the other non-basics in this block this is a fantastic card to pick and hate draft. Plus it can come back for more damage later on.

Overall this card will be the best uncommon from Alara Reborn.

 

Costructed: 4

Casual: 3

Multiplayer: 2

Limited: 4

 

Later

Miguel

Paul Magic The Gathering COTD: Anathemancer

Welcome back faithful readers, stop and stare at the card and read it slowly and carefully. Good now while you pick your jaw up off the floor today we have another zombie wizard this one with a greater likelihood of seeing constructed play in nearly all formats. Anathemancer is a 2/2 body attached to a killer effect for 3 mana. When Anathemancer comes into play it deals damage to target player equal to the number of non-basic lands he or she controls. Obviously this cards primary function is to punish 5CC players, whose mana base is almost 95% composed of non-basic lands. Not to mention the fact nearly all competitive decks in Standard have a majority of non-basic lands in their decks turning this zombie into a decent 2/2 body with either a Shock, Incinerate, or Flame Javelin attached to it. The Unearth ability is what truly puts this card over the top as even if its countered the first time you play it can be Unearthed late game for a huge uncounterable life swing. This card at its converted mana cost of 3 is reminiscent of Blood Moon and Magus of The Moon, as it is a three drop that helps to punish players who use pain lands and man lands to achieve consistency in their mana bases. In Extended the amount of players playing non-basic lands increases exponentially, as the most powerful archetypes use seemingly the most versatile lands, this card turns non-basic lands into a liability and could fundamentally change the way opponents play their land drops and force them to play around your little zombie wizard.

Legacy may or may not be able to use this card depending on the build, Magus of The Moon and Blood Moon see a fair amount of play this little creature could be a useful little addition. Vintage I think will most likely pass on this guy. Casual and multiplayer games in my experience have few players that run a lot of non-basic lands if any, depending on your local playgroups this guy could be a bomb or a dud up to you to determine for yourself. In limited most likely this guy is nothing more then an expensive Unearth creature that will more than likely never do more than a couple damage, lacking more than a few copies hurts the cards playability in limited, where as in constructed you can take advantage of being able to use this guys effect possibly up to eight times! This card I feel helps turn the tables on 5CC and other top tier decks in Standard, if you are playing red and black there is most likely not a good excuse to not run this guy maindeck or in your sidedeck. And if you’re only running red or black it’s a strong excuse to possibly tweak your mana base to utilize this beast of a card, but in the process of doing that you can leave yourself vulnerable to your opponent’s copies of Anathemancer. I may be highly overrating this card but the situations it’s relevant in are astronomical, worst case scenario this card is still an above average Shock with a body and an uncounterable flashback later in game. This card is simply an efficient creature that can turn the tide of a game in your favor. Look out for this card!

Constructed- 5.0
Casual- 1.5
Limited- 2.0
Multiplayer- 1.5

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