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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!


Image from Wizards.com

Harrow
Zendikar

Reviewed November 19, 2009

Constructed: 3.50
Casual: 3.90
Limited: 4.05
Multiplayer: 3.85

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 

BMoor

Harrow

The real key to this card's strength is that the two lands come into play untapped. So you spend three mana, sack one of the lands you tapped, and get two untapped lands, for a net cost of only one mana and one land. And of course, it's an instant, so in Zendikar you can trigger landfall abilities at instant speed with it. To say nothing of the fact that it accelerates your mana, and gets you colors of mana you may not have had, and thins lands out of your deck to increase the odds of drawing a spell...

Constructed- 3.5
Casual- 4
Limited- 3.75
Multiplayer- 3.75

David Fanany

Player since 1995

Harrow
 
I remember seeing the first version of this card, from Tempest, and thinking it was one of the most powerful multicolor enablers of all time. It still is, but it's become so much more than that over the years. Still, I never thought I'd see the day when it became a combat trick (thanks to landfall) - make the most of it!
 
Constructed: 3/5
Casual: 3/5
Limited: 4/5
Multiplayer: 3/5
Miguel Thursday 11-19-09
 
Harrow
 
Constructed: One of the best land search cards made. And combine it with the Landfull ablility makes it sick. The good Landfall creatures are not really in green, except Lotus Cobra.
 
Casual & Multiplayer: Good for any crazy 5-color deck.
 
Limited: Good to get ahead on mana, but green is not the strongest color for limited. But if you are going more than 3 colors than this card is a must. Works great with Lotus Cobra.
 
Overall it's back.
 
Constructed: 3
Casual: 4
Multiplayer: 4
Limited: 4
 
Later
Miguel
Michael "Maikeruu" Pierno

Today's card of the day is Harrow, one of the best mana acceleration cards available to modern formats. To some it may not seem a big advantage trading one land for two and using three mana and one card to do so, but this is not the case. As an example on turn three (without any other mana source) this can be played, tapping three lands and sacrificing one of the tapped lands to gain two untapped lands. The net result is an additional land in play (so no loss of card advantage) and one mana spent. One mana to gain an extra turn's worth of land on the battlefield is almost pure advantage and should be considered for a large variety of decks.

For Constructed, Casual, and Multiplayer this a is a top of the line source of speed and can be played in any deck with a decent supply of basic lands and Green mana. Domain and Landfall themes really benefit from Harrow and even if played later in the game it removes lands from the library improving your topdeck options.

With Limited this should probably find a home in almost every Sealed deck and certainly all of the ones using Green mana. The basic land restriction is not an issue in this format and many cards also have Landfall. With Booster this should be an early pick and second only to major bombs and excellent removal.

Constructed: 4.5
Casual: 4.5
Limited: 4.5
Multiplayer: 4.5


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