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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

Luminarch Ascension
Image from Wizards.com

Luminarch Ascension
Zendikar

Reviewed October 19, 2009

Constructed: 3.25
Casual: 3.25
Limited: 3.25
Multiplayer: 4.00

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 

BMoor

Luminarch Ascension

All the Ascensions are pretty compelling (except the blue one) and give you obscene rewards if you can complete the task assigned. Trouble is: can you go four opponent's turns without losing any life? The only deck I know that can make such a boast is TurboFog-- a deck that packs 12 or more Fog-like effects. And many of said effects don't stop direct damage, so a single Bolt will delay your Ascending by a turn. But when you get there, oh man. It'll be turn six by then, at least, which means you can pump out three 4/4 flyers for only six mana! That's 150% better than Broodmate Dragon, and Broodmate gets played in the highest tiers of professional competition!

Constructed- 3.5
Casual- 3.5
Limited- 2.75
Multiplayer- 3.75
Michael "Maikeruu" Pierno Today's card of the day brings us back to Zendikar with Luminarch Ascension a quest that can grant 4/4 Flying tokens for just two mana.
It does take four turns without losing any life which is a drawback, but a Turbofog style of play can really make this card shine as can simply playing against a control deck. Getting this enchantment out against control can be a serious problem as the tokens themselves are harder to deal with than countering a creature.

For Constructed and Casual this is a potentially key card to a stall deck as it gives a potential win condition. The trigger is a problem in an aggressive environment, but a deck can be designed to handle that temporarily at least.

In Limited this is not an easy rare to get the full value out of as the format encourages offensive creature builds. I'd still play this for the potential massive token swarm it can create, but anything else that prevents or defends against damage is critical for support. In Sealed I'd play it if you are going with White anyway and in Booster the tokens make it a decent first round pick. However, if defensive and stall isn't your cup of tea it may be worst drafting something more aggressive from the pack. This is the kind of card that can be a bomb or a dud and the difference is all about how you and the table play their cards.

With Multiplayer the words "each opponent's end step" is critical as it and any low cost high defense monster on turn one can pretty much make this one of the best turn two drops in the format. Depending on the number of players the quest can be completed before your third turn which is when the 4/4 tokens start appearing. The above creates a very dangerous position for the rest of the players, so expect some alliances and retaliation.

Constructed: 3.0
Casual: 3.0
Limited: 3.5
Multiplayer: 4.5
Paul Magic The Gathering COTD: luminarch Ascension

Welcome back readers today’s card of the day is a powerful enchantment. With a minimal mana investment you can pump out an army of 4/4 flying angels. The catch is that you have to not lose life for a total of four turns. Ideally you want to avoid taking damage from opponents anyway and with Turbo
Fog being a viable archetype luminarch Ascension can be a solid addition and a win condition. In standard Turbo Fog prevents a ton of damage and can stall the necessary time to power out angels. In extended and eternal formats this card can prove a worthy notch in a deck. In casual and multiplayer this cards playability increases radically because if you can set it up so people cant or wont attack you or stall one time around the table with enough people you can dominate the board for the rest of the game with angels. This card definitely will see play around the kitchen table with all the interesting play scenarios it can provide for players. In limited if you have enough damage prevention cards or powerful creatures this card may be able to power out tokens your opponent would be hard pressed to deal with.

Constructed: 3.0
Casual: 4.0
Limited: 2.5
Multiplayer: 4.0

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