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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!


Image from Wizards.com

Armament Master
Zendikar

Reviewed October 26, 2009

Constructed: 1.90
Casual: 3.40
Limited: 2.50
Multiplayer: 2.75

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 

BMoor

Armament Master

Well, most lords only give +1/+1, unless they're really huge (a la Sunrise Sovereign). This guy gives a much bigger bonus than Wizened Cenn did, but only if he's equipped. Equipment is certainly a much stronger way to enhance a creature than the Auras they first sought to emulate, but cards like Skyhunter Cub and Auriok Glaivemaster back in Mirrodin taught us that the "only powerful if Equipped" trope just isn't as powerful as we'd like to think. Playing the creature, playing the Equipment card, and paying the mana to Equip means that the bonuses don't come as easily as they look.

Add to that the fact that this guy is lord of the Kor, a tribe that as of now has fewer strong members than we'd like, and this looks like a disappointment compared to Wizened Cenn. When the next set is released, Kor (as well as Allies) will likely get more stronger as the cardpool of candidates increases. For now, I'm underwhelmed.

Constructed- 2
Casual- 3.75
Limited- 2.25
Multiplayer- 3.5

David Fanany

Player since 1995

Armament Master

Equipment has been one of the most popular card types in Magic, and Armament Master gives us just one more reason to love it. He came a couple of sets too late to interact with Vulshok Morningstar and Loxodon Warhammer in competitive play, but the Kor's love of equipment is almost as great as the Auriok's, and I don't doubt he'll have plenty to play with come Worldwake. Until then, try him with Conqueror's Pledge!

Constructed: 2/5
Casual: 4/5
Limited: 2/5
Multiplayer: 2/5
Miguel

Monday 10-26-09

 

Armament Master

 

Constructed: The Kor's deck has some potential to do very well. But not as strong as Kithkin was. It has a good idea to have a creature hold a peice of Equipment and pump everone else, but it is to slow and just like Auriok Steelshaper from Mirrodin it did not do well. But then again Artifacts were the domanted force back then.

 

Casual & Multiplayer: A new tribe is welcome, but it is second to the Vampires running around.

 

Limited: The Kors are really good in draft or sealed. Just pick up alot of Equipment like Adventuring Gear or Spidersilk Net, but always pick creatures over Equipment, because they win games not Equipments.

 

Overall a good card that will be overlook for awhile.

 

Constructed: 2

Casual: 3

Multiplayer: 4

Limited: 4

 

Later

Miguel

Michael "Maikeruu" Pierno Today's card of the day is Armament Master a kind of lord for the Kor that requires at least one equipment attached to him for any additional effect. First I'd like to say how strange it is to see a two white mana
2/2 without First Strike. To have any impact at all on the battlefield you need three cards in play: Armament Master, an equipment card, and another Kor creature. All of that just to grant a +2/+2 bonus to one of them is a great deal of work for little payoff.

For Constructed and Multiplayer the small reward for a great deal of effort keeps this from being a serious threat in serious games. With a large swarm this can be somewhat effective, but other decks are far more efficient at enhancing an army.

With Casual seeing some Kor theme decks is probable and this is a good card to add to them. Any casual Kor deck should run any copy they have available and a decent number of equipments.

To Limited this is a very weak card, but still a two mana 2/2. If playing a purely White deck Armament Master has the potential to be a bit more useful than a Grizzly Bear, but the odds are remote as it requires the previously mentioned three card combo. This is definitely the kind of rare I'd consider passing in Booster and only keep one in my Sealed deck if already playing White and a few useful Kor and equipments are available. If you rare draft this in Booster and want to make a run at it being playable focus on every Kor and equipment you can and hope for the best. This isn't a great topdeck or card advantage, so be sure to have some alternate win conditions to balance the deck out.

Constructed: 1.5
Casual: 2.5
Limired: 1.5
Multiplayer: 1.5
 

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