Pojo's Magic The Gathering news, tips, strategies and more!

Pojo's MTG
MTG Home
Message Board
News & Archives
Deck Garage
BMoor Dolf BeJoSe

Columnists
Paul's Perspective
Jeff Zandi
DeQuan Watson
Jordon Kronick
IQ
Aburame Shino
Rare Hunter
Tim Stoltzfus
WiCkEd
Judge Bill's Corner


Trading Card
Game

Card of the Day
Guide for Newbies
Decks to Beat
Featured Articles
Peasant Magic
Fan Tips
Tourney Reports


Other
Color Chart
Book Reviews
Online Play
MTG Links
Staff



This Space
For Rent

Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

Djinn of Wishes
Image from Wizards.com

Djinn of Wishes
M10

Reviewed September 1, 2009

Constructed: 2.75
Casual: 3.75
Limited: 4.13
Multiplayer: 3.13

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 

BMoor

Djinn of Wishes

Air Elemental was always decent in Limited, so there's no reason you wouldn't want this. The three wishes you get to make, for 2UU apiece, is all gravy. Yes, sometimes you'll flip a kill spell when your opponent has no creatures, but in that scenario you're probably already winning anyway. Once this hits the table, you barely need to cast stuff from your hand. Make your wishes each turn, get whatever off the top, and by the end of three turns you should have a hand full of gas.

Constructed- 2.5
Casual- 3.5
Multiplayer- 3.5
Limited- 4

David Fanany

Player since 1995

Djinn of Wishes

This is a fun card to play with in any format; the randomness can be mitigated if you don't like it, or enhanced if you do like it! My only complaint about it is that they weren't able to fit in the consequences of a badly-worded wish - the only thing better than a spectacular mid-combat wish is a spectacularly failed mid-combat wish!

Constructed: 2/5
Casual: 4/5
Limited: 4/5
Multiplayer: 3/5
The Missing Linc

-Balding for just over 5 years
-Playing MTG for just over 10

Djinn of Wishes

Those who read my reviews know of my love for blue. This creature ain't all that bad. For 5 mana, you get a 4/4 flyer. For each 4 mana after that, you get a free played spell off the top. Now, to make this guy work, it takes some investment in library manipulation. Blue it good at that. You have Sage Owls, Ponders, and the like. Control decks are usually built around getting out an expensive spell as early as you can. In the meantime, it is good to have alternative win conditions and something to hold off the attacking forces. I like this card. Don't love it, but like it.

Constructed: 3
Casual: 3
Limited: 4
Multiplayer: 3
Michael "Maikeruu" Pierno Today's card of the day is Djinn of Wishes another potentially useful card packed with flavor as is often the intent with the new 2010 set.
In addition to a solid 4/4 Flying for five you also get the potential to play a card from the top of your deck for four mana. Considering the color, setting up the top of your deck to be the card of your choice is not particularly difficult or even expensive.

In Constructed the cost is a minor issue as the effect is quite solid.
There is a bit of potential to make some explosive plays, but overall I don't see the card finding many homes. It may get broken later on, but I don't see it there just yet.

For Casual this is a really fun card and can play out some really large and dangerous creatures or spells far earlier in the game than would normally be possible. Kind of the hallmarks of the format. Well worth running a deck built around this and something that changes how you look at other cards.

With Limited this card only increases in value when you have or draft Sage Owl and Ponder. The more of them you have the better this card is. Even without the support the body is solid as is most flying types and the effect is great in the format. A top pick and then aim for the support.

With Multiplayer the potential is there, but like constructed I don't see it quite lasting. While it can possibly run into a strong card I expect most opponents will not want to risk letting the effect go off.
With more players the odds of someone being able to remove the threat increases and I can almost see the response being out of proportion to the actual power level. As an example if you play Ponder with a Djinn in play, someone is going to want to destroy that Djinn before you can afford to activate the effect. If you have the mana you can of course respond, but I really don't see anyone wanting to leave this guy around to resolve that effect. A solid target if you want to draw some hate and counter it, but a risky one as it really makes you the player to oppose.

Constructed: 3.5
Casual: 4.5
Limited: 4.5
Multiplayer: 3.0

Copyright© 1998-2009 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.