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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

Elvish Archdruid
Image from Wizards.com

Elvish Archdruid
M10

Reviewed September 2, 2009

Constructed: 3.90
Casual: 4.20
Limited: 2.60
Multiplayer: 4.00

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 

BMoor

Elvish Archdruid

It pumps your Elves, and it gives you a sudden boost of mana. Turn one Llanowar Elves, turn two Archdruid, turn three you have six mana. Enough for four or five Elves, or a 6/6 in most cases!

It's just as good later in the game. Get a decent spread of Elves out, drop the Archdruid and go for the alpha-strike. If it fails, next turn you've got mana to Banefire for 15!

Constructed- 3.5
Casual- 4.5
Multiplayer- 4.5
Limited- 2

David Fanany

Player since 1995

Elvish Archdruid

Weren't Elvish Champion and Priest of Titania good enough by themselves? Didn't they already see play everywhere they could? Did anyone really need anything *more* to do with Wirewood Lodge or Quirion Ranger? Did anyone need the extra deck space for other amazing elves like Nettle Sentinel and Heritage Druid? Is Elvish Archdruid one of the best and coolest cards in M10?

Yes.

Constructed: 4/5
Casual: 4/5
Limited: 3/5
Multiplayer: 3/5
The Missing Linc

-Balding for just over 5 years
-Playing MTG for just over 10

Elvish Archdruid

Ok, just what elves needed, another powerhouse. Now, for an increase of 1 mana, he not only accelerates but gives your elves a boost in both power and toughness. Elves are the most loved creature in magic. Wizards constant attention to this creature type proves it. This card will see play. There is really nothing new here, just a new well packaged powerhouse. It will go into my casual Helix Pinnacle deck. It will go into my constructed elfball deck.

Constructed: 4
Casual: 4
Limited: 2
Multiplayer: 4
Paul Magic The Gathering COTD: Elvish Archdruid

Welcome back readers, things have gotten busy once again with the start of college; today’s card of the day is Elvish Archdruid the replacement tribal lord for Imperious Perfect. For three mana you get a 2/2 body that gives all your elves +1/+1, the bonus this lord brings to the table benefits that most definitely fit elves. It allows you to tap Archdruid and add G to your mana pool for each Elf you control. Wow, just great it allows Elf players to fuel huge powerful X spells, or just provide extra man to overrun opponents with costly threats. Currently in Standard Imperious Perfect is the default Elf of choice for most decks. This card post rotation depending on the amount of Elves in Zendakar could prove a useful boost. As is I don’t see it overthrowing Imperious Perfect outside of combo Elf decks where it may also go side by side. In extended Elf decks can be competitive so Elvish Archdruid is a powerful addition to already powerful strategies. In legacy it may see play in dedicated green elf decks, it is basically a Gae’s Cradle on legs with the ability to pump all your elves, a possible contender no doubt. In vintage no chance. In casual and multiplayer elves are popular tribes so this card will see a fair amount of play to boost their playability. In limited depending on what else you draft this could be a powerful card, although the degenerate ways you can use the mana is limited.

Constructed: 3.5
Casual: 4.0
Limited:2.0
Multiplayer: 4.0
Michael "Maikeruu" Pierno Today's card of the day is Elvish Archdruid one of the most useful and powerful tribal lords ever printed. Three mana 2/2 that gives +1/+1 to the type is fairly common these days, but tapping for one mana for each of that type on the field is not. Combine that with the fact that elves are known for swarming in large numbers very quickly and you have a truly respectable threat.

In Constructed, Casual, and Multiplayer this is an automatic four of in any Elf deck for the major acceleration alone then add in the boost and you have a top of the line card. Combinations to play with this are fairly widespread already, such as turn one Llanowar and turn three Hunting Triad and Elvish Promenade.

In Limited there are two useful elves at common to include as support for this lord, but even the tap for mana ability may be useful enough to consider running him. Elvish Visionary, Llanowar Elves, and the rare Elvish Piper. The Archdruid loses quite a bit of his power in a format without enough elves, but if you are playing mostly Green there is no reason not to include this card if you have it drafted.

Constructed: 4.5
Casual: 4.5
Limited: 3.5
Multiplayer: 4.5

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