Pojo's Magic The Gathering news, tips, strategies and more!

Pojo's MTG
MTG Home
Message Board
News & Archives
Deck Garage
BMoor Dolf BeJoSe

Columnists
Paul's Perspective
Jeff Zandi
DeQuan Watson
Jordon Kronick
IQ
Aburame Shino
Rare Hunter
Tim Stoltzfus
WiCkEd
Judge Bill's Corner


Trading Card
Game

Card of the Day
Guide for Newbies
Decks to Beat
Featured Articles
Peasant Magic
Fan Tips
Tourney Reports


Other
Color Chart
Book Reviews
Online Play
MTG Links
Staff



This Space
For Rent

Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

Open the Vaults
Image from Wizards.com

Open the Vaults
M10

Reviewed September 21, 2009

Constructed: 3.34
Casual: 3.50
Limited: 1.03
Multiplayer: 2.87

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 

BMoor

Open the Vaults

This one's pretty tricky. It's the core of a near-infinite turn engine with Time Sieve, but outside of that deck, it just isn't useful enough. It's symmetrical, so it helps your opponent, and it costs six mana. I guess in Extended you could run it in Spellbomb.dec, but outside of its combo, it's just too narrow or too quirky to use to its full effect.

Constructed- 3.5
Casual- 3
Multiplayer- 2.5
Limited- 1.1

David Fanany

Player since 1995

Open the Vaults

This descendant of the legendary Replenish has already made an impressive impact at every level of gameplay. An effect this powerful simply begs to be exploited, and it happened to get a lot of partners from Esper's unique focus. Open the Vaults is sure to remain a player favorite for a long time to come.

Constructed: 3/5
Casual: 4/5
Limited: 1/5
Multiplayer: 3/5
Michael "Maikeruu" Pierno Today's card of the day is Open the Vaults which is the type of card designed to cause a game-winning combo or nothing at all. This can be a great help to aura based decks or Esper builds as a finisher, but can be pretty situational and really needs the entire deck dedicated to using it properly.

In both Constructed and Casual the same basic idea actually works for both potential power and being fun to play. Aside from the slightly slow nature of the play, though this is one mana lower than the popular Ultimatum series, this can be an effective deck. I don't see it being incredibly stable, but when it works it should cause a few awe-inspiring moments.

For Limited this is one of the worst rares to get and pretty much unplayable. I've actually seen it passed in Booster Draft in favor of the basic land from the pack. Even if you have a number of artifacts and enchantments in your pool the odds of this card doing anything of value and not benefiting your opponent as much or more than you are staggering low.

With Multiplayer it is much harder to control all of the graveyards in play compromising the usefulness of this card as at least one other player may have something that can be used against your theme.

Constructed: 3.5
Casual: 3.5
Limited: 1.0
Multiplayer: 3.0
Paul Magic The Gathering COTD: Open The Vaults

Welcome back readers today’s card of the day is Open The Vault’s an essential card in the Time Sieve combo deck. In current standard the Time Sieve deck has made a phenomenal splash along with a plethora of artifacts it can swing with a massive Tezzeret fueled army and take a bunch of turns. In standard this card is a lynchpin of a powerful combo deck. In extended and legacy it may also help power some combo decks possibly revolving around its comparability to interact with Second Sunrise style decks. In casual and multiplayer it could help fuel a mill style deck and it is sure to cause some annoyance. In limited its pretty janky. Overall its most effective use is in the current Time Sieve combo deck where its invaluable and a welcome deck to Johnny players.

Constructed: 4.0
Casual: 3.5
Limited: 1.0
Multiplayer: 3.0
 

Copyrightę 1998-2009 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.