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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

Mold Adder
Image from Wizards.com

Mold Adder
M10

Reviewed September 3, 2009

Constructed: 2.20
Casual: 2.20
Limited: 2.20
Multiplayer: 3.00

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 

BMoor

Mold Adder

It's a hoser. It's only really a good hoser if you get it down first or second turn, and your opponent plays enough blue/black spells to make the Adder big enough to rumble with his creatures-- and none of said spells are an answer to the Adder. In the colors of kill, bounce, and countermagic, that's unlikely.
This little guy does prove to be a useful poor man's substitute for Great Sable Stag, but if you need an answer to Faeries or other U/B control, go with the Stag. Mold Adder is only to be used when you don't have access to the Stag.

Constructed- 1.5
Casual- 2
Multiplayer- 2.5
Limited- 2

David Fanany

Player since 1995

Mold Adder

This is an interesting little creature. On the one hand, you might be inclined to dismiss it, because you reflexively think the decks it's intended to hose will just bounce, counter, or kill it. On the other hand, think about all the blue and/or black combo decks you've ever seen, and calculate how big he would have gotten by the second or third turn with all the setup they try and do (Ponder, Peer Through Depths, Sign in Blood). Mold Adder has the potential to catch quite a few people by surprise.

Constructed: 2/5
Casual: 2/5
Limited: 2/5
Multiplayer: 3/5 (more players means more blue and black spells and fewer of them aimed at you. Hopefully.)
The Missing Linc

-Balding for just over 5 years
-Playing MTG for just over 10

Mold Adder

What makes cards like this good is when it does not matter who casts the spell. In this case, your opponent must cast the spell and that, with the color requirement, makes this card far too conditional. So you pair it with Painter's Servant or with Mind Bend. Then it may get a little better. However, this is a narrow card and won't see much action except for being shuffled through in those 5 cent card boxes in your local magic store. In limited, his uselessness may be a little less due to the fact it is a creature and you at least have a 40% chance of seeing him get bigger. Same case in multiplayer where your chances are even greater he will get bigger. However, to make him better, you he really needs shroud or something...

Constructed: 1
Casual: 1
Limited: 2
Multiplayer: 2
Paul Magic The Gathering COTD: Mold Adder

Welcome back readers today’s card of the day is one I’m particularly fond of Mold Adder, a tiny 1/1 fungus snake that gets a +1/+1 counter every time an opponent casts a blue or black spell. This is a fantastic card, with the chap mana cost it allows Mold Adder to slip under the majority of counter spells available to blue players, it can become as big as a 3/3 most games enough to keep the pressure on opponents and hold back some threats while still being able to dominate the board. The downside is it dies to removal, not a valid argument I know but a well placed lightning bolt or one of the plethora of black kill creature cards would be more than enough to send this snake packing. In standard this card appears to be more of a sideboard card, it serves its purpose as an engine along with Great Stable Stag to punish blue and black players and it definitely will find a niche in standard. In extended and eternal formats I don’t see this card gaining to much play outside of a possible Grow style deck. In casual and multiplayer so much fun to be had, combine this with Painter’s Servant, Quiron Dryad, and other spells that focus on color and you’re in business for a fun casual deck that may put up a fight at the kitchen table. In limited a bad pick unless you know what your opponents are playing.

Constructed: 3.0
Casual: 3.5
Limited: 1.5
Multiplayer: 3.5
Michael "Maikeruu" Pierno Today's card of the day is Mold Adder, a seemingly simple card that is actually fairly effective in the right situation. The main issue is that both Blue and Black have several methods of dealing with the snake as maindecked cards with Unsummon, Doom Blade, and many other choices.

To Constructed and Casual the snake is a sidedeck choice at best, but it can be a solid early game play to help draw out removal for more important creatures. If it isn't removed it can build up to dangerous levels relatively fast.

In Limited this gains a bit of value and as a one mana 1/1 creature is worth playing in the main deck. Even if the opponent doesn't play the colors the price is good for the format and if they do play Blue and/or Black they need to deal with this card or it will win a game. With removal options being generally fewer in number there is no reason not to run every copy of Mold Adder you open in sealed when playing Green.
In Booster Draft it is worth taking them from packs as they come by unless a drastically more impressive card is in the pack.

With Multiplayer the key words are "an opponent" as it will trigger off any Blue or Black spell cast around the board. This can make for a very large snake in short order, but it is a prime choice for removal. At one mana this is a small risk and allows larger and more expensive creatures breathing room as the serpent draws out cards that may otherwise have targeted them.

Constructed: 3.5
Casual: 3.5
Limited: 4.0
Multiplayer: 4.0

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