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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

White Knight
Image from Wizards.com

White Knight
M11

Reviewed September 3, 2010

Constructed: 3.40
Casual: 3.60
Limited: 3.40
Multiplayer: 2.90

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 

BMoor

White Knight

Despite how far creatures have come since Alpha, this one is still strong enough to wrangle with today's best offerings. Two power on turn two may seem outdated thanks to Garruk's Familiar, but White Knight has first strike, so if it blocks Garruk's 3/2 trampler, the Knight wins. And protection from black may be useless against certain opponents, but if it isn't it can keep the Knight safe from all manner of blockers and kill spells.

Constructed- 3.5
Casual- 3.75
Limited- 3.75
Multiplayer- 3.5

David Fanany

Player since 1995

White Knight
 
The Arthurian legend has Galahad, Dungeons and Dragons has the paladin, Oblivion has the Crusader and his Relics, and Magic: the Gathering has the White Knight. Well, most of the time. Certainly now, and hopefully for a long time to come - whether he's putting the fear into Vampires and Zombies everywhere, or simply being an imposing example of beloved archetypes in deckbuilding and Western culture alike, this Knight has much to offer.
 
Constructed: 4/5
Casual: 4/5
Limited: 3/5
Multiplayer: 2/5

Paul

Magic The Gathering Card of The Day: White Knight

Welcome back readers today's card of the day is another classic surprisingly not reviewed, White Knight. A quintessential white weenie card White Knight is not only a 2/2 for two with first strike but the added protection from black, making it immune to a large amount of removal spells. In standard white is a powerhouse color and side-boarding or main decking of this card is a nice idea. Not only does it zoom past all relevant black creatures but most removal misses it. It can block Goblin Guide's, Hellspark Elemental's all day everyday. In extended and eternal white weenie is always a thriving archetype so this card has a home. In casual and multiplayer you don't know if a player is playing black unless your group is entirely composed of black mages, still its an efficient weenie creature if you are running a white weenie style deck. In limited I has first strike and dodges black removal a moderately high pick creature wise.

Constructed : 3.0
Casual : 3.5
Limited: 3.5
Multiplayer: 3.0

Michael "Maikeruu" Pierno

Today's card of the day is White Knight which is the opposite number to Black Knight, but as White doesn't have removal with the common penalty of not working on a White creatures like Black does allows it to be more readily handled outside of pure Black decks. It is still a very solid two drop and well worth playing, but lacking the supported Soldier type and primarily being useful against Black is a bit restrictive.
Excellent in the sidedeck to deal with vampire or zombie decks, but White has many cards that can fit a theme better than what is often a
2/2 with First Strike. Other options include Ajani's Pridemate, Kazandu Blademaster, Knight of the White Orchid, and Sigiled Paladin as a small sampling of the thirty-six different two drops available to pure White decks in Standard currently.

For Limited the double White in the cost hurts quite a bit in getting this into play in the first few turns where a 2/2 is most useful. By the time it is most likely to enter the battlefield a larger creature may have been better in the spot as the opponent could have a 3/3 or higher available. The format also promotes multiple colors, but a good portion of the removal being Black is beneficial for White Knight's value. In Sealed if your deck is primarily White this is a safe choice to include and in Booster this can be drafted fairly early if trying for mono-White, but later the more colors you are adding. If you are trying for three or more colors this is probably not worth running at all.

Constructed: 3.0
Casual: 3.0
Limited: 3.0
Multiplayer: 3.0


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