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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!


Image from Wizards.com

Seer's Sundial
Worldwake

Reviewed February 12, 2010

Constructed: 1.80
Casual: 2.50
Limited: 2.40
Multiplayer: 2.25

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 

BMoor

Seer's Sundial

I guess it could be good in the late game, if you topdeck a land, you can pay 2 to get a new topdeck. Otherwise I gotta compare this to lands that enter the battlefield tapped-- with this out, if you want to draw a card, not only does your land come down tapped, you have to tap another land-- or tap two other lands if you want this land to come into play untapped, or if it comes down tapped because of its own ability. And with so many ETB tapped lands in Zendikar block, I've got a funny feeling that this just takes up too much mana to be good. You won't have any left to cast the card you draw! And I'm usually in favor of drawing extra cards!

Constructed- 1.75
Casual- 2.5
Limited- 2.5
Multiplayer- 2.5

David Fanany

Player since 1995

Seer's Sundial

I have to confess something: I have always had a soft spot for cards that allow white or red decks to draw cards. Yes, even Fool's Tome. I can't promise you this card is competitive material; I can't promise you there's a cool combo deck in there somewhere. But I can't promise you it's not, either: if it sticks, in the right deck, you have an excellent chance to get an extra card every turn, and Pithing Needle has nothing to say about it.

Constructed: 2/5
Casual: 3/5
Limited: 3/5
Multiplayer: 2/5

Paul

Magic The Gathering Card of the day: Seers Sundial

Welcome back readers today’s card of the day is Seers sundial an interesting artifact from Worldwake. It grants you the ability to pay two whenever you play a land card to draw a card. Drawing cards for what you normally do in the course of the game is once again a powerful ability. The mana investment is often times too much for some decks not utilizing the most powerful landfall color green.  For costing four mana by the time it hits the board players are reasonably far into the game and a possible extra cards after you have developed your board position, often times it could be too expensive to make a difference before the game is over. In standard this doesn’t fit many deck archetypes besides landfall variants that can afford to dump extra mana into drawing cards. In extended and eternal formats this card won’t see play ever barring an unforeseeable ridiculous combo. In casual and multiplayer this card can create a ton of advantage and most kitchen table games can go a slower pace to allow you to accumulate advantage over the course of the game. In limited unless you have a way to accelerate into a lot of lands and focus your deck around land drop. Overall an interesting artifact that may not have a huge impact on formats but gives players an interesting card to utilize.

Constructed: 1.5
Casual: 2.5
Limited: 1.5
Multiplayer: 2.5

Michael "Maikeruu" Pierno

Today's card of the day is Seer's Sundial which can grant some extra draw power, but on a very limited scale and attached to a mana cost.
Possibly playable in a Green deck as one of the few available options to get extra cards, but otherwise a bit too high in mana cost and maintenance to effectively use.

For Constructed, Casual, and Multiplayer this isn't really a bad card, just not strong enough to really merit being played. Four mana to play, two to use for each land, and even just requiring a land drop is a bit too much for what you get.

With Limited despite the focus on Landfall this is a weak card to take up a rare slot and not something I'd take as a first pick without carefully looking over the remainder of the pack. Depending on your mana curve this can be somewhat useful once you have enough lands in play, but your goal is to topdeck lands and still have enough mana to play whatever spell is picked up next. Draw power is almost always a good thing, but don't expect to get much from this card in most situations. Unfortunately this artifact falls into the kind of gray area where it can be run in any deck, but may not carry the weight needed. If you are close on cards this can be safely added or cut to make the number forty without too much angst over the decision.

Constructed: 2.0
Casual: 2.0
Limited: 2.5
Multiplayer: 2.0


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