This is practically a waste of a card slot. I'll
concede that it can accelerate your mana, if you
already have extra lands in hand (you have to
play the land before you get to draw the card--
you can't use this to draw and hope to draw an
extra land), but really its only purpose is to
dig you a card deeper into your deck. If, you
know, you don't want to play Elvish Visionary
for some reason. It gets better in a landfall
deck, but by the time you've played any solid
cards with landfall, you've probably already
played out enough lands from your hand that you
don't still have one after making your land drop
for the turn.
Can you believe they never made a card named
"Explore" until now? I really dig the art, and
I'm looking forward to playing with it too -
granted you need the land in your hand, but
getting both an extra land and an extra card is
huge. I think it will fit in well alongside
Rampant Growth or Into the North (for people who
still have their old R/G Snow Control decks
assembled from two Standards ago; that's not
just me, right?).
Constructed: Mana ramp with the
Lotus Cobra and other crazy landfall abilities.
Casual & Multiplayer:
Play a additional land each turn and drawing a
card is a very good in any format.
Limited: If Worldwake has some
great landfall abilities like Zendikar than this
card will be great early pick to mana ramp your
Overall a good common.
Magic The Gathering Card of the Day: Explore
Welcome back readers today’s card of the day is
Explore an interesting cantrip that fits
precisely into the land theme of Zendikar and
Worldwake. For two mana you get to play an
additional land that turn triggering landfall
abilitities and putting you ahead of the mana
curve. For standard I don’t see this card making
an impact it allows another landfall trigger and
nets you a card but doesn’t make the cut due to
the power decks archetypes available and how it
doesn’t really fit into the highly competitive
decks. In extended and eternal no chance for
landfall outside of cards like Bloodghast to
make a huge competitive impact and this card is
week. In casual and multiplayer it could help
you keep ahead of your opponents and trigger
wicked landfall abilities so it may serve a
purpose but even a casual landfall deck has
better options. In limited it helps you draw
into threats and if you heavily drafted landfall
this card may be worth it for deck thinning.
Today's preview card is Explore which for two
mana allows you to play an additional land and
draw a card. Considering Green's many mana
acceleration options, limited card drawing
ability, and Landfall being a major ability in
the Zendikar block this is an all around solid
design and one that will certainly see some
play. You do not lose card advantage by playing
it, can gain a mana advantage, and when the
extra land is played the effective mana cost is
just one from your field.
For Constructed, Casual, and Multiplayer the
usefulness of this card depends somewhat on your
style and deck design. It basically thins the
deck by one each time it is played and can
accelerate a bit, but also does wonders for
Landfall or count lands in play effects. Much
like Manamorphose in Shadowmoor, but with more
potential to improve your overall position. Even
if you don't have a land in hand the draw effect
is worth it and may turn into another land.
With Limited I consider this a must include
in any Green deck for Sealed and picked with
removal and other acceleration in Booster.
Playing an extra land is huge and you almost
definitely will have some Landfall effects in
deck that can make use of the double land play.
At the common level it is likely you'll be able
to run several copies of Explore and early on
this can equal a major edge for playing larger
spells before the opponent has the ability to
properly defend against them.