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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!


Image from Wizards.com

Explore
Worldwake

Reviewed January 27, 2010

Constructed: 3.00
Casual: 2.80
Limited: 3.20
Multiplayer: 3.00

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 

BMoor

Explore

This is practically a waste of a card slot. I'll concede that it can accelerate your mana, if you already have extra lands in hand (you have to play the land before you get to draw the card-- you can't use this to draw and hope to draw an extra land), but really its only purpose is to dig you a card deeper into your deck. If, you know, you don't want to play Elvish Visionary for some reason. It gets better in a landfall deck, but by the time you've played any solid cards with landfall, you've probably already played out enough lands from your hand that you don't still have one after making your land drop for the turn.

Constructed- 1.75
Casual- 1.85
Limited- 2
Multiplayer- 1.85


David Fanany

Player since 1995

Explore

Can you believe they never made a card named "Explore" until now? I really dig the art, and I'm looking forward to playing with it too - granted you need the land in your hand, but getting both an extra land and an extra card is huge. I think it will fit in well alongside Rampant Growth or Into the North (for people who still have their old R/G Snow Control decks assembled from two Standards ago; that's not just me, right?).

Constructed: 4/5
Casual: 4/5
Limited: 4/5
Multiplayer: 4/5

Miguel

Wednesday 1-27-10

 

Explore

 

Constructed: Mana ramp with the Lotus Cobra and other crazy landfall abilities.

 

Casual & Multiplayer: Play a additional land each turn and drawing a card is a very good in any format.

 

Limited: If Worldwake has some great landfall abilities like Zendikar than this card will be great early pick to mana ramp your limited deck.

 

Overall a good common.

 

Constructed: 4

Casual: 3

Multiplayer: 3

Limited: 4

 

Later

Miguel

Paul

Magic The Gathering Card of the Day: Explore 

Welcome back readers today’s card of the day is Explore an interesting cantrip that fits precisely into the land theme of Zendikar and Worldwake. For two mana you get to play an additional land that turn triggering landfall abilitities and putting you ahead of the mana curve. For standard I don’t see this card making an impact it allows another landfall trigger and nets you a card but doesn’t make the cut due to the power decks archetypes available and how it doesn’t really fit into the highly competitive decks. In extended and eternal no chance for landfall outside of cards like Bloodghast to make a huge competitive impact and this card is week. In casual and multiplayer it could help you keep ahead of your opponents and trigger wicked landfall abilities so it may serve a purpose but even a casual landfall deck has better options. In limited it helps you draw into threats and if you heavily drafted landfall this card may be worth it for deck thinning.

Constructed: 1.0
Casual: 1.0
Limited: 1.5
Multiplayer: 1.0

Michael "Maikeruu" Pierno

Today's preview card is Explore which for two mana allows you to play an additional land and draw a card. Considering Green's many mana acceleration options, limited card drawing ability, and Landfall being a major ability in the Zendikar block this is an all around solid design and one that will certainly see some play. You do not lose card advantage by playing it, can gain a mana advantage, and when the extra land is played the effective mana cost is just one from your field.

For Constructed, Casual, and Multiplayer the usefulness of this card depends somewhat on your style and deck design. It basically thins the deck by one each time it is played and can accelerate a bit, but also does wonders for Landfall or count lands in play effects. Much like Manamorphose in Shadowmoor, but with more potential to improve your overall position. Even if you don't have a land in hand the draw effect is worth it and may turn into another land.

With Limited I consider this a must include in any Green deck for Sealed and picked with removal and other acceleration in Booster. Playing an extra land is huge and you almost definitely will have some Landfall effects in deck that can make use of the double land play. At the common level it is likely you'll be able to run several copies of Explore and early on this can equal a major edge for playing larger spells before the opponent has the ability to properly defend against them.

Constructed: 4.0
Casual: 4.0
Limited: 4.0
Multiplayer: 4.0


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