Today we start our top ten of 2009 card
countdown with number ten's Maelstrom Pulse.
This is a solid removal card as generally Black
and Green often have some sort of restriction on
their removal and rarely can either destroy an
Artifact at all. With the added ability to
destroy any kind of token swarm or Planeswalker
this is pretty much a must have for any deck
that can access these opposing colors.
In Constructed, Casual, and Multiplayer
little else can do what this does and for just
three mana. Almost any non-land threat is
vulnerable and this offers a great counter to
tokens, Planeswalkers, or even just used for a
two for one when multiples of the same target
are in play.
At worst it belongs in sidedecks as an answer to
the above situations.
For Limited the opposing colors would
normally be an issue, but in the format three or
more colors is encouraged. Multiples of anything
are few and far between, but just a three mana
destroy any non-land is an early pick for any
Jund player. If playing in a Sealed or Booster
this should be the kind of card that leans you
towards the shard and drafted as often as