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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

Reverberate
Image from Wizards.com

Reverberate
M11

Reviewed July xx, 2010

Constructed: 2.60
Casual: 3.40
Limited: 2.60
Multiplayer: 3.60

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 

BMoor

Reverberate

It's every spell in your deck, and every spell in your opponent's, for RR. It suggests itself for a burn deck, but most of the best burn spells cost less than RR and so Reverberate would feel... inefficient copying them. If you can charge up a decent Fireball, this doubles your maximum damage output (minus two, of course), but can't Comet Storm do that for cheaper as long as you don't need both X's to hit the same target? Better yet, it can copy your opponent's backbreaker spells. Cruel Ultimatum, Time Walk, or even just Act of Treason. But of course the original still resolves, and getting your own copy sometimes feels like a shallow victory if the original is damaging enough to you. I'm sure this will find a home somewhere... maybe.

Constructed- 2.5
Casual- 2.75
Limited- 3
Multiplayer- 3

David Fanany

Player since 1995

Reverberate
 
I honestly don't know at this point whether this card's rules text "belongs" to red or to blue (and by comparison with Ricochet Trap, neither does Wizards of the Coast, apparently!). I do know that the member of this traditional diad that changes targets has often been more reliable, as it defends better against Fireball and Banefire-type cards. However, Reverberate definitely has potential. There's no problem with the cost or with the impact; all it needs is something to target.
 
Constructed: 2/5
Casual: 3/5
Limited: 2/5
Multiplayer: 3/5

Paul

Welcome back readers and today's card of the day is not the red Twincast but is a new spin on Fork. The ability to copy spells always relies on the spells being copied however, utilizing a card that only works in connection with other cards and doesn't lead to a game winning combo is not that great. It may find a home in some decks, Reverberating a Blighting could be fun but in Standard I'm not to sure of its applications as of now. In extended and eternal this card could find a home in some sort of combo deck or at least provide interesting plays, for now its not the best but time will tell. In casual this card is powerful as the wide number of cards available to copy, Wildfire, Time Warp and a large amount of others for casual players this card will definitely be popular with the casual crowd and for good reason. In limited it depends on your other spells possibly if your going heavy red and have access to powerful spells. Overall its good to see Fork back its an interesting game mechanic and back in red.
 
Constructed: 2.0
Casual: 3.5
Limited: 2.0
Multiplayer: 3.5

Michael "Maikeruu" Pierno

Today's card of the day is Reverberate which is Fork minus the turning the copy Red clause.  Able to duplicate a Fireball for heavy damage, copy a Cancel to target the original Cancel, or any number of other useful and potentially chaotic and entertaining effects.  This is a versatile and cheap spell that is a welcome return to Red's arsenal that will be seeing play for years to come.
 
For Limited this is a bit heavy on Red mana especially when factoring in the cost of any spell you may cast for a target, but the format can support it in the middle to later stages of the game.  The bigger concern is having an instant or sorcery to target as there are only a few options available.  That is not as much of an issue as with cards that destroy a target artifact or enchantment as this can also be used on your own spells.  Barring an extremely bad pool it should be possible to draft a good variety of spells worth using this in combination with your targets or as a sort of mutually assured destruction with an opponent effect.  Just keeping two Mountains untapped and a card in hand can be a psychological play with this card in the format.  This is a difficult choice in Booster draft, but can be a playable first choice if followed by aggressive burn cards and creatures like Chandra's Spitfire.  For Sealed if your pool gives you Red as a baseline it is unlikely it wouldn't contain sorcery and instant spells, so Reverberate should be included as an offensive tool with the option left open as chaotic defense.
 
In Multiplayer this card can disrupt almost any situation and it is almost guaranteed that someone around the table, quite possibly yourself, will cast a worthwhile spell that can be copied.  A copy can eliminate a second player in a single turn or another large threat or otherwise drastically change the battlefield.  An extremely powerful card that should never be overlooked when constructed a Red deck in a multiplayer format.
 
Constructed: 4.5
Casual: 4.5
Limited: 4.0
Multiplayer: 5.0

Josh

Reverberate
 
I traded off all my copies of this to a friend still making some sort of Izzet-esque deck that bounces and annoys and Twincasts and such. For a deck like that, or a burn deck, this will be crucial as it is only RR and does some nifty stuff. Otherwise it might see some competitive play for those burn players, or it might not. Casual and Sealed/Draft this could be fun. For the latter it'd be useful to draw cards from Jace's Ingenuity or whatever else. 
 
Competitive: 2/5
Casual: 3/5
Pauper Magic: 2/5
Sealed/Draft: 3/5


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