Haven't we reviewed this one already? It's
awesome! I would think we'd've been all over
this one by now. White gets so little card draw
that even cantrips are a welcome sight, and when
it's attached to a 0/4 for 1W? Well, once upon a
time there was a green card that did exactly
that, and-- get this-- monoblue decks were
splashing green to play it! Seriously?
Seriously! We're currently in a Standard
environment dominated by the myriad 3/X's of
Jund. This guy beats Bloodbraid and Thrinax into
play, and can block them all day. Vampires needs
to dig up a Nighthawk, Bloodwitch, or a
Nocturnus to get past it. Sure, they could hit
it with a kill spell, but since you drew a card
off it already, you've got card advantage when
they do so.
Yesterday I mentioned the idea of defensive
speed, and Wall of Omens is arguably even more
impressive on that count (and even more annoying
for red decks to face) than Lone Missionary.
Since my favorite color in Magic is green, part
of me was a little sad that white got this
ability which has also appeared in green (Wall
of Blossoms), but that doesn't really take away
from the fact that this is a very useful and
exciting card. Play it early, play it often.
Magic The Gathering Card of The Day: Wall of
Welcome back readers today we are covering one
of the most popular cards in Standard today, the
white Wall of Blossom's Wall of Omen's. A 0/4
body can hold back most of the aggressive
creatures in standard, Bloodbraid Elf and its
company are held in rapture by Wall of Omen's.
Blue/ White control decks are top tier in
Standard and this card is the extra sprinkles on
the top of the control cake. In extended and
eternal this card will see a fair amount of
play, having access to Wall of Blossom's 5-8 and
a solid white cantripping creature is to good to
pass up. In casual and multiplayer walls are
important cards, holding back attackers and
making sure your opponents go elsewhere the fact
you get to draw a card is just gravy or is it
sprinkles? In limited this card can hold down
your fort and its monetarily worth more than a
lot of rares in Rise of The Eldrazi draft it.
Overall Wall of Omen's is not a format defining
card but if your playing white and you are not
playing this card, you need to ask yourself why
the hell not?
Today's card of the day is Wall of Omens which
is a whitewashed Wall of Blossoms from
Stronghold that is two mana for a 0/4 Defender
and draws a card when it enters the battlefield.
For White this is a fairly uncommon effect and
is decently prices for what you get.
Blue/White control can certainly make use of it
as well and it does take some muscle to get over
four toughness. Expect to see this card
making the rounds for a while.
For Limited the lack of power or the ability to
attack are both issues, but the card draw makes
up for the deficiency. An easy choice to
include in Sealed decks and a good relatively
early pick in Booster, but in either format this
should not be counted as a creature for
deckbuilding. The 0/4 will prevent quite a
few attackers from reaching you, but without
support does nothing to actually deter two or
more creatures from swinging.
In Multiplayer having a solid blocker early can
be a huge benefit as it can keep several
different players from attacking. The card
draw equalizes out most of the negatives of
playing a wall in the early game, so it is a
good investment in the generally slower and
often political format.