Pojo's Magic The Gathering news, tips, strategies and more!

Pojo's MTG
MTG Home
Message Board
News & Archives
Deck Garage
BMoor Dolf BeJoSe

Columnists
Paul's Perspective
Jeff Zandi
DeQuan Watson
Jordon Kronick
IQ
Aburame Shino
Rare Hunter
Tim Stoltzfus
WiCkEd
Judge Bill's Corner


Trading Card
Game

Card of the Day
Guide for Newbies
Decks to Beat
Featured Articles
Peasant Magic
Fan Tips
Tourney Reports


Other
Color Chart
Book Reviews
Online Play
MTG Links
Staff



This Space
For Rent

Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

Urge to FeedImage from Wizards.com

Urge to Feed
Worldwake

Reviewed March 5, 2010

Constructed: 3.80
Casual: 3.75
Limited: 3.75
Multiplayer: 3.60

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 

BMoor

Urge to Feed

Last Gasp was pretty much the go-to kill spell for black decks when it was legal. Urge to Feed isn't quite Last Gasp, since it really wants to be in a monoblack deck. Specifically a Vampire deck. But in that deck, it's ferociously better than Last Gasp, given that you not only get to deliver that -3/-3 kill command, you get to distribute some +1/+1 counters onto any untapped Vampires you control. Sure, you have to tap the Vampires you want to put counters on, but Urge to Feed is an instant, so you can just play it after blockers are declared, or at the end of your opponent's turn.

Constructed- 3.5
Casual- 3.75
Limited- 3
Multiplayer- 3.75


David Fanany

Player since 1995

Urge to Feed

We started this week with Searing Blaze, and we end with sort of the black version of Searing Blaze, which in Zendikar is, unsurprisingly, tied to vampires. Now that vampires have come down from the splashy rare pedestal of older sets' designs and are acting as black-aligned planeswalkers' foot soldiers, there are many of them who will appreciate this kind of meal - the obvious suspects are the likes of Nighthawk and Hexmage, but even a humble (unblockable) Guul Draz Vampire can become a major threat. In the middle of the combat phase, yet.

Constructed: 3/5
Casual: 3/5
Limited: 4/5
Multiplayer: 2/5

Miguel

Friday 3-5-10

 

Urge to Feed

 

Constructed: Just what Vampires need more tools to kill stuff and kill you. Like they really need any more help.

 

Casual & Multiplayer: Just like constructed, it makes them alot stronger.

 

Limited: Even if you do not have alot of Vampires it can still kill alot of creatures that are playable. And if you do have alot of Vampires than this is the iceing on the cake.

 

Overall a very good uncommon.

 

Constructed: 4

Casual: 4

Multiplayer: 4

Limited: 4

 

Later

Miguel

Michael "Maikeruu" Pierno

Today's card of the day is Urge to Feed which is similar in many ways to Nameless Inversion from Lorwyn.  Both are two mana Black instants that give a negative three to toughness, but Nameless Inversion increased power by three, had the Changeling effect, removed all creature types from the target, and had only one Black mana symbol in the casting cost.  The boost to power could be used on your own creatures if they had a toughness of four or greater, so that is a loss on the offensive side and the double Black mana cost makes splashing it far less appealing.  The loss of the Changeling effect isn't a major impact as few cards directly benefit spells with a creature type outside of the Lorwyn block.  The loss of removing all creature types is subtle and may not come up very often, but against tribal pump decks such as Elves or Slivers it can be a factor.
 
On the positive side Urge to Feed has a minus three to power which can allow better exchanges when using it to weaken a big creature that is attacking or blocking.  For example an opponent's 4/4 creature could be killed by your 2/2 with Urge to Feed, but with Nameless Inversion you would lose your own creature as well.  The second ability on Urge to Feed allows you to add a +1/+1 counter to each of your Vampire creatures by tapping them.  This ability can potentially slow down your offense as you may want to leave your creatures untapped instead of attacking, but it works best when played at the end of your opponent's turn and your creature(s) had summoning sickness or their larger creature prevented a worthwhile attack.
 
 
For Constructed, Casual, and Multiplayer this is a card that can easily be played in any Black deck as the successor to Nameless Inversion, but excels in Vampire decks for the added effect. 

With Limited the double Black mana cost is problematic as a removal spell and the number of available Vampires is going to be reduced.  In Sealed mono-color is fairly difficult to assemble while in Booster the uncommon nature will keep many Urge to Feeds from being seen.  If playing Black this is a good removal choice and should be drafted shortly after any bombs, but lacks the level of potential available to the other formats. 
 
Constructed: 4.5
Casual: 4.5
Limited: 4.0
Multiplayer: 4.5


Copyrightę 1998-2009 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.