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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

Vengevine
Image from Wizards.com

Vengevine
Rise of the Eldrazi

Reviewed May 11, 2010

Constructed: 3.90
Casual: 4.00
Limited: 3.90
Multiplayer: 3.35

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 

BMoor

Vengevine

Absolutely nuts. Four power with haste for four mana would be good even in Red, the color that pioneered haste. Green is the color that gets to have at most one haste card a year, and Vengevine makes Red look bad at haste creatures by comparison. And while Red has traditionally adopted the strategy of, "I don't care if my creature dies as long as it dealt some damage while it was alive", Green gives Vengevine a way to come back from the graveyard, directly to the battlefield. REPEATEDLY. It's like Bloodghast, if Bloodghast could swing for four instead of two and always had haste.

Constructed- 4
Casual- 4
Limited- 4
Multiplayer- 4


David Fanany

Player since 1995

Vengevine

This reminds me a lot of the old-school Giant Solifuge, one of the scariest arachnids ever to walk down a city street. Not only does it work in green decks, it's very difficult to kill. At least once the Solifuge was gone, it was gone for good - you can block this with a Vampire Nighthawk, only to see a Wild Nacatl in the second main phase that brings it back again. Much like its eight-legged predecessor, Vengevine is set to change the way people think about aggressive green decks. Be prepared.

Constructed: 4/5
Casual: 4/5
Limited: 4/5
Multiplayer: 2/5


Paul

Magic The Gathering Card of the day: Vengevine

Welcome back readers today’s card is an interesting green creature card that has one of the most horrid names in recent memory, not since Root Greevil have I groaned as much. Aside from the name of card reoccurring creatures are powerful tools and have led to metagames being broken wide open. Recently Bloodghast is the poster child for recursion and comparisons to this Vengevine can’t be avoided. Playing two creature spells a turn is not something a deck can do consistently without overcommiting to the board or utilizing other creatures that return to your hand. In standard it may see play in Jund or Naya decks as they have Bloodbraid Elf and Ranger of Eo’s to fetch creature drops. This card will definitely see play in standard but I think it has been overhyped although time will tell how much play this card will receive. In extended and eternal I doubt this will see much play as its surpassed by Bloodghast in decks that utilize recursion. In casual and multiplayer there is a wealth of cards available to assist this card, combine it with a Golgari dredge style deck and you can constantly fire it off having a massive army in no time flat. In limited it’s a solid body even without the ability and a money grab, nab it.

Constructed: 3.0
Casual: 3.5
Limited: 3.0
Multiplayer: 3.0

Michael "Maikeruu" Pierno

Today's card of the day is the popular Vengevine which like Bloodghast as a condition to come back into play from the graveyard. A 4/3 with Haste for four mana isn't bad, but having a nice effect like coming into play for free nets card advantage. Needing to cast two creature spells is a bit limiting, but for Green this is quite possible and any kind of return to hand effect supports this. I think the card is a bit overrated currently, but it is by no means a bad creature and should see quite a bit of play across many formats.

For Limited the power for the cost is about as good as it gets, but the rebirth effect is a bit less likely as by that point of the game you won't often have two creatures in hand to play and a single topdeck won't do the job. You can hold back a creature and there are situations where this will come up, so don't overlook it either. Overall this is one of the easier first pick choices even with the double Green as the Haste alone on a 4/3 body can make a difference. In Sealed if you can run Green, even using the color fixing to play other colors, make room for Vengevine as it will make an impact.

Constructed: 4.5
Casual: 4.5
Limited: 4.5
Multiplayer: 4.5


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