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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

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M11

Reviewed October 4, 2010

Constructed: 3.50
Casual: 4.17
Limited: 3.17
Multiplayer: 4.07

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

BMoor

Redirect

I don't know why target-changing spells don't catch on more. I think this is going to be as close as we ever get to having Counterspell back (okay okay, Stoic Rebuttal). Sure, this only works if the spell you need to stop has a target, but when it does you frequently do better than just countering it-- you get the effect of the spell! Turn Doom Blades, burn spells, and even Arrest back on their casters' own creatures, scoring a 2-for-1! Use their combat trick to trick them right back! Make their discard spells (that target the player) make them discard! For a mere two mana, this has potential to be a backbreaking play... or maybe it'll just sit in your hand while your opponent plays creatures and doesn't target anything. I'll admit, it's high-risk/high-reward, but it can be so juicy when it works that I just don't care.

Constructed- 3
Casual- 4
Limited- 3.5
Multiplayer- 4.25


David Fanany

Player since 1995

Redirect
 
I played with Deflection and against Deflection, and even that card was pretty strong despite being limited to single-target spells. Nowadays Redirect is around, and things are more interesting than they've ever been. The cost is even cheaper, and being able to use it on cards like Steady Progress, Comet Storm, and Hex means that you always have to wonder what something is actually going to end up targeting. Who says blue mages don't have a sense of humor?
 
Constructed: 3/5
Casual: 4/5
Limited: 2/5
Multiplayer: 3/5

Michael "Maikeruu" Pierno

Today's card of the day is Redirect which allows you to choose new targets for a target spell.  From Fireball, to Giant Growth, to Arrest this can really ruin an opponent's plans beyond what a simple countermagic would normally do.  Instead of negating the threat entirely this can instead turn the card to your own advantage.  The drawback is not all cards can be legally manipulated by this and not all situations benefit from the effect, but even then this is a powerful spell at a cheap price.  At worst a sidedeck card to be used against opponents with a good number of targeted effects and at best an incredibly fun card for any Blue mage to do what they do best.
 
In Limited there is going to be somewhat less targeted spells available, but it is still a viable card and worth playing in a primarily Blue deck in Sealed.  For Booster this is a very difficult first pick as it is double Blue, not directly aggressive, and somewhat situational. 
However, if supported with aggressive Flying and good secondary picks this is a decent card and good enough to pick up.
 
For Multiplayer the additional players open up a realm of extra opportunities for using this card to steal effects from one player to benefit yourself or weaken a target of your own choosing.  There should rarely be a time where this isn't a useful card to have available to you
 
Constructed: 4.5
Casual: 4.5
Limited: 4.0
Multiplayer: 5.0


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