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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!


Image from Wizards.com

Wurmcoil Engine
Scars of Mirrodin

Reviewed: September 22, 2010

Constructed: 4.00
Casual: 4.25
Limited: 4.63
Multiplayer: 4.13

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

BMoor

Wurmcoil Engine

I agree that deathtouch and lifelink are kind of a cute pair to put on the same creature, but after Basilisk Collar, this feels like overkill. Wurms aren't known for having either ability, and neither ability is spread across enough colors to really explain why a colorless artifact creature can be a 6/6 for 6 and get both abilities. Hell, blue and white barely ever get 6/6's for 6, and blue never gets deathtouch or lifelink. I also question what good it does to give deathtouch to a creature with 6 power-- what creatures are going to be in Scars of Mirrodin that will die to deathtouch, but not 6 damage?

That said, this is undoubtedly a phenomenal card for exactly those reasons. It doesn't care what color you run, it's very powerful for its cost, it's very hard to stave off even without having evasion, it represents a 12-point life swing on each attack (compare Pro Tour darling Baneslayer Angel's 5-power and lifelink) and it generates card advantage by producing a pair of 3/3 tokens when it dies. Each token, incidentally, is nothing to sneeze at either-- a 3/3 with lifelink will continue to unbalance the scales of life totals quite handily, and a 3/3 with deathtouch is just powerful enough that opponents will find themselves needing to block and thus reluctantly throwing away a creature to the deathtouch trigger.

THAT said, I fear that deathtouch is about to lose some of its marketability with the influx of Indestructibility we're bound to see alongside this Wurm.

Constructed- 4
Casual- 4.5
Limited- 5
Multiplayer- 4.75


David Fanany

Player since 1995

Wurmcoil Engine
 
Biomech design? Organic machine components? Almost impossible to kill? Yeah, this is a Phyrexian card, all right. I like how Wurmcoil Engine is hard to deal with in both its large and split configurations. The stats mean it has potential for constructed decks, and the possible interactions mean it has potential for those who want to be a little clever. And it takes a lot fewer tokens to keep track of it than Mitotic Slime.
 
Constructed: 3/5
Casual: 4/5
Limited: 4/5
Multiplayer: 3/5


Paul

Magic The Gathering Card of The Day: Wurmcoil Engine

Welcome back readers today’s card of the day is an interesting and powerful one from Scars of Mirrodin. Wurmcoil Engine is a sturdy 6/6 for six that has Deathtouch and Lifelink two very relevant abilities. The fact it can trade with the titans and pop out two tokens replacing itself. In standard this card should see play a possibility in ramp decks or depending on the artifacts our return to Mirrodin brings us an artifact archetype. In extended its still a powerful card, relevant in combat and normal removal spells don’t hurt it much. In eternal legacy may test it as a powerful creature artifact decks can ramp into with Metalworkers and such, In vintage I doubt it. In casual and multiplayer this card is nuts, the ability to put pressure on opponents or make what would be unfavorable trades, and reap tokens and provide some more offense or defense. Sign me up. In limited it’s a bomb pure and simple colorless cost means no matter what you draft I would pick this highly.

Constructed: 3.5
Casual: 4.0
Limited: 4.5
Multiplayer: 4.0

Michael "Maikeruu" Pierno

Today we start looking at cards from Scars of Mirrodin with Wurmcoil Engine a 6/6 for six mana with Lifelink and Deathtouch. That alone would make it an impressive card for a fair price, but add in the effect that splits it into two 3/3 tokens when sent to the graveyard from the battlefield each with one of the abilities and you have solid card advantage as well. This isn't a card that is likely to win games by itself as it doesn't have Trample, evasion, or anything that will overwhelm an opponent. Instead it offers an efficient and resilient creature with two of the three abilities of the infamous Vampire Nighthawk. Keep an eye on this creature as a potential component of upcoming artifact decks as options that lower the casting cost will make this a real menace.

For Limited this is a fantastic mythic that is an easy first choice with Lifelink and card advantage built in as well as the colorless nature allowing it to work with any later choices for deck design. Six mana is quite affordable and there is no shortage of artifact support in this set and even some token support is being hinted at as well.

Constructed: 4.5
Casual: 4.5
Limited: 5.0
Multiplayer: 4.5


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