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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

Flayer Husk
Image from Wizards.com

Flayer Husk
Mirrodin Besieged

Reviewed April 13, 2011

Constructed: 2.50
Casual: 2.90
Limited: 3.25
Multiplayer: xx

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

BMoor

Flayer Husk

A 1/1 black creature for 1 colorless mana, that effectively has the downside of an artifact creature (a Shatter will kill it), but not the upside (won't benefit from Tempered Steel or Steel Overseer, you can't block nonblack intimidate creatures with it). Pretty bad, until you remember that this isn't a creature, it's an Equipment with a free creature. Which means you can chump block or sacrifice the creature, and still have the Equipment to give +1/+1 to another creature. Not a big bonus, but not bad for its cost. Sometimes that extra one is just what you needed. And furthermore, the Flayer Husk is a good, cheap artifact that's unlikely to get blown up, in order to contribute to Metalcraft. You can't do much better than that for one colorless mana.

Constructed- 2
Casual- 2.5
Limited- 3
Multiplayer- 2.5

David Fanany

Player since 1995

Flayer Husk
 
Not the most spectacular equipment ever, but a reasonable card nonetheless. It won't have quite enough impact to break into a constructed world with mythic swords and the like, but anything that wants creatures to come into play or creatures to sacrifice will like it. I'm also intrigued by the fact that living weapon cards allow you to play equipment in an otherwise near-creatureless deck; something to investigate somewhere down the line, perhaps.
 
Constructed: 1/5
Casual: 3/5
Limited: 3/5
Multiplayer: 2/5
Michael "Maikeruu" Pierno

Today's card of the day is Flayer Husk which is a one mana equipment that gives +1/+1 at an equip cost of two and has the new Living Weapon mechanic that causes it to come into play attached to a 0/0 Black creature.  This is a very effective 1/1, especially for mono-Black sacrifice style builds, as it both gives an early creature that can easily be sent to the graveyard by moving the equipment and something to power up later creatures in the deck if the germ dies early.  While there are several options for both Black and artifact builds to run at a single mana this creature leaving behind an equipment for later use should make it a popular choice for quite some time.
 
In Limited any one mana 1/1 is useful and the efficiency this offers can't be ignored.  Any deck can play this and there should never be a
reason to leave this out of your deck in Sealed.   For Booster a common
1/1 can be drafted once the packs have become light on removal and big threats as it is often the early game threats that set the pace of the game.  The +1/+1 may not seem like much as an equipment choice, but using it on the third turn to enhance your turn two Flensermite, Plague Stinger, or other creature with Infect can be a huge advantage.
 
Constructed: 4.0
Casual: 4.0
Limited: 4.0
Multiplayer: 4.0

John
Shultis
Phoenix
Gaming

   Welcome to another great card of the day here at Pojo.com! Today we are taking a look at Flayer Husk from Mirrodin Besieged. The Flayer Husk is a one generic cost artifact equipment with living weapon that gives equipped creature +1/+1 and has an equip cost of 2 generic.

    I personally think that Living Weapon is one of the most interesting abilities to come along in a long time. The ability to generate a creature and have it become equipped by an artifact when you drop it is pretty cool. The best part is that with the abilities that exist that can pump up creatures and tokens, these guys can exist long after the equipment once removed. And what is better, one of those creature/token pumpers out means that these guys can be so easily exploited under a Doubling Season. Another great way to exploit them is with the Mirrorworks artifact from Mirrodin Besieged. With this out, you pay two generic mana and copy an artifact when it is cast, this means double the equipment, which spawns another token. May not be a game winning strategy on its own, but it sure sounds like a lot of fun!

     All in all, a great new series of cards, which I hope to see more of in New Phyrexia.
 
Limited: 3/5
Constructed: 3/5
Casual: 2/5
Multiplayer: 2/5


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