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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

Rot Wolf
Image from Wizards.com

Rot Wolf
Mirrodin Besieged

Reviewed April 15, 2011

Constructed: 3.50
Casual: 3.90
Limited: 3.90
Multiplayer: 3.70

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

BMoor

Rot Wolf

Rot Wolf's draw ability is complicated by one slightly counter-intuitive fact: the Wolf needs to STILL be in play when it's quarry dies for you to get the card. But in the same color as Withstand Death, Mirran Mettle, and Vines of Vastwood, that shouldn't be too hard, right? Maybe throw a Totem Armor Aura on it and go to town-- your opponent will want/have to chump block it eventually, and then you start drawing cards! And if the Aura was Snake Umbra, you draw cards either way! This is starting to sound pretty sweet, even before we take infect into account, which halves the time Rot Wolf needs to finish off an opponent, and ensures that even if your opponent's blocker manages to kill the Wolf and live, it'll be permanently shrunk.

And even if you're not attacking, Rot Wolf makes an excellent blocker. The two -1/-1 counters are a serious threat to an attacker, and the prospect of you trading a combat trick for the attacker and drawing a card for doing so should scare most folsk into keeping their beatsticks at home.

Constructed- 3.5
Casual- 4
Limited- 3.75
Multiplayer- 4 

David Fanany

Player since 1995

Rot Wolf
 
I like the looks of Rot Wolf, for some of the same reasons I mentioned earlier this week with Phyrexian Rager. Although Tsabo Tavoc's little brother is on-color for infect, he's not on-keyword. Rot Wolf also extends the deck's unofficial theme of "hurts if you block, hurts if you doesn't." Its art might also be the scariest of any Wolf I've seen so far. What's not to like?
 
Constructed: 3/5
Casual: 4/5
Limited: 3/5
Multiplayer: 2/5

Paul

Magic The Gathering Card of The Day: Rot Wolf
 
Welcome back readers today's card of the day is Rot Wolf a decent infect creature from Mirrodin Besieged. Drawing cards is powerful and most cards that allow you to draw more cards are decent to good. Rot wolf is a 2/2 infect body which is about average for each creature dealt damage by it is put into a graveyard you may draw a card. In standard green infect decks have not taken off yet and I am unsure of their future making this card hypothetically average in standard. In extended and eternal infect decks featuring green have not appeared and I don't expect them to over outside maybe a green stompy deck. In casual and multiplayer this card can detract attention and hold back small attackers, providing card advantage is always a good thing in multiplayer. In limited its a solid creature in green based infect decks and even in normal green deck can hold the fort and be an effective creature a high draft behind Blightwidow. Overall a decent infect card but I doubt it has any applications in constructed.
 
Constructed: 2.5
Casual: 3.0
Limited: 3.5
Multiplayer: 3.5

Michael "Maikeruu" Pierno

Today's card of the day is Rot Wolf which is a three mana 2/2 with Infect that allows you to draw a card whenever a creature dealt damage by it is put into a graveyard that turn. This combines well with cards that have the creature deal damage and the cost is already on par for an Infect creature. If used with cards that allow it to effectively remove
creatures while staying in play and keep cards in hand it is well worth using and could see play in a variety of builds.

For Limited this works very well when drafted alongside Wing Puncture or Livewire Lash, but even without those the option of drawing an extra card from a trade is generally a good thing. This should be a higher pick in Booster as a creature that can give you a card advantage. In Sealed it should be either an automatic inclusion for a mono-green deck or one of the cards to consider when looking at a second color as it only has one Green in the mana cost.

Constructed: 3.5
Casual: 3.5
Limited: 4.0
Multiplayer: 3.5

John
Shultis
Phoenix
Gaming

     Welcome to another Card of the Day review here at Pojo.com! First I would like to say thank goodness it is FRIDAY!!! Be sure to get out to your local Magic shop and participate in FNM and earn yourself a promo card! Now back to the review. Today we are taking a look at Rot Wolf from Mirrodin Besieged. Rot Wolf costs two generic and one green mana. Rot Wolf is a 2/2 with infect that whenever a creature dealt damage by Rot Wolf this turn goes to the graveyard, draw a card.

     The Rot Wolf is an amazing card and I know has found a home in numerous green based infect decks. The ability to draw after killing something off is such a nice advantage. It also doesn’t hurt that he is a 2/2 for only three mana. There seemed to be some unbalances of some infect cards, where you really didn’t get what you put into it. But Rot Wolf helps fix this problem. Not mention that players may not want you to gain card advantage by losing a creature, and may instead opt to let the Rot Wolf through. This almost certainly could spell defeat with some properly timed Giant Growths.
 
Limited: 5/5
Causal: 5/5
Multiplayer: 4/5
Constructed: 5/5


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