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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Visions of Beyond
Image from Wizards.com

Visions of Beyond
M12

Reviewed August 30, 2011

Constructed: 3.75
Casual: 3.75
Limited: 3.00
Multiplayer: 3.75

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

BMoor

Visions of Beyond

Reach Through Mists saw a fair amount of play in Kamigawa block, and not always just to trigger Spiritcraft or to Splice something onto. Spending one mana to draw a card is a fair deal, even if Blue is used to getting some sort of filter effect for the price. Ponder, Preordain, Serum Visions, Brainstorm, even Opt gave the player some sort of control over what they drew-- Visions of Beyond gives no such control. What it does give, is the option to become so much more powerful. Once somebody's-- anybody's-- graveyard has twenty or more cards, you get three cards drawn for the price of one! Personally, unless I was really hard up or manascrewed, I doubt I would even bother to cast Visions of Beyond if I couldn't get three cards out of it, and I would likely be more in favor of it in mill decks where I wouldn't have to just wait for graveyards to fill up. Since Innistrad looks to have a "graveyard matters" theme, I expect this card to be quite influential.

Constructed- 3.5
Casual- 4
Limited- 2.5
Multiplayer- 4

David Fanany

Player since 1995

Visions of Beyond
 
I'll admit it: I'm worried about this card, worried in the "Jace the Mind Sculptor" sense of the word. Yeah, I know that it requires setup. Yeah, I know that even the actual Ancestral Recall doesn't automatically do the equivalent of Bane's signature move from Batman #497, because all your other cards could be Hurloon Minotaurs or something. But I also know that people play cards like Ponder, Gitaxian Probe, Terramorphic Expanse, and Mental Note. I know that casting a Visions of Beyond at below "threshold" helps set up the later, full-powered one. I know that more games of Magic have been lost to "end of turn, draw lots of cards" than to almost anything other than sentences that include "Dark Ritual" or "Balance." Maybe I'm just paranoid. But can you honestly tell me you can't think of at least one way to turn this card on and abuse it, in any format that exists?
 
Constructed: 4/5
Casual: 4/5
Limited: 4/5
Multiplayer: 4/5

Paul

Welcome back readers today’s card  of the day is the new Ancestral Recall sort of, for this card to do anything other than draw a single card there needs to be a graveyard with over twenty cards  in it. Let’s examine decks that can realistically do this, Dredge, Pyromancer Ascension and some sort of mill deck, which by the way is terrible.  So for standard this card is interesting but more of a nice item, in modern/extended and eternal formats its simply outclassed by more powerful draw spells and the niche decks this could fit in really don’t need it. To be fair the promise of drawing three cards for a single blue mana is hard to turn down but I don’t see this making much of an impact outside of niche play in constructed. In casual and  multiplayer why that is a horse of a different color, mill decks while not very good are exceptionally popular in casual and multiplayer and this card is directly aimed at  those players giving it a fair share  of popularity. In limited its  hard  to judge most games you won’t  have half  of a deck in a graveyard making it less useful however it may be useful when drafting alongside a milling archetype. Overall a powerful but niche card that may see small amounts of competitive play but should be a huge hit in casual and multiplayer.
 
Constructed: 2.5
Casual: 3.0
Limited: 2.5
Multiplayer: 3.0

Michael "Maikeruu" Pierno

Today's card of the day is Visions of Beyond which is a one mana Blue instant that allows you to draw a card or three if any graveyard has twenty or more cards in it.  With support this can become an Ancestral Recall, but it takes a somewhat dedicated build to reach that level early enough to matter in most games.  It is probably easier to mill your opponent and there are multiple methods of doing so in current sets, though Dredge and other builds could also work with Blue to enjoy the card advantage this offers.  Whether using your own graveyard or your opponent's this definitely has the potential to make a splash on the tournament scene.
 
In Limited there isn't a strong chance of forcing the full effect and the library is smaller to begin with, so drawing three cards is unlikely.  Having this as a rare in Sealed makes for a weaker pool overall and passing it in Booster is probably the best choice as the best it will generally do is minor deck thinning.  Some kind of removal or a creature is more likely to benefit you in most situations as it just isn't worth it in the format.
 
Constructed: 3.5
Casual: 3.5
Limited: 1.5
Multiplayer: 3.5

TDogg

Today's card of the day is Visions Beyond, it is either one for one or one for three (wow). Except the one for three has a catch, a graveyard has to have at least twenty cards in it.  In standard this card has only found its home in a mill deck.  I honestly feel like mill decks are now slightly plausible in standard because of this card.  It is amazing support for the whole deck, how often do you get a card that lets you draw three after your deck is already doing its damage?  On top of all of that it is an instant, so you can hold onto your removal spells or counters and if nothing happens draw three.
 
Drawbacks? Hardly any, the only downside to this card is that it takes a time to get to the twenty cards.  At the same time you ask yourself, do you really need to draw three in the first four turns of the game?  Probably not.  For multiplayer I guess this card works because there are more graveyards to target.  Limited, its always better to draw cards, I doubt you'll ever get to draw three, but if the game is drawn out that long then that three could make a difference.
 
Constructed: 4.0
Casual: 3.5
Limited: 3.5
Multiplayer: 4.0

John
Shultis

     Welcome to another card of the day review here at Pojo.com. This time around we are looking at Visions of Beyond from M12. Visions of Beyond is a one blue mana rare sorcery that says draw a card, but if a player’s library has twenty or more cards in it, draw three cards instead.

     This card is a lot of fun for the fact it is a one blue mana draw card, but even better if you are running a mill style deck. Then you can get twenty cards in a players graveyard in no time, and thus benefit from drawing three cards for just one. This of course also follows in the mill theme, since with even just one Jace’s Erasure, then someone will mill three more cards. And all of this is if there is just one Jace’s Erasure. Two or three out could result in milling nine to twelve cards for only one mana.

     And of course let us not forget blue’s other tricks. Twincasting could draw you nearly a new hand. Or even splash it with Pyromancer’s Ascension. These combos could have a fresh hand of more spells ready to pick apart an already limping foe.
 
Limited: 4/5
Casual: 4/5
Constructed: 4/5
Multiplayer: 4/5


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