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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!


Image from Wizards.com

Countdown: Top 10 MTG Cards of 2011 - #2
Snapcaster Mage

Innistrad

Reviewed January 5, 2012

Constructed: 4.60
Casual: 4.50
Limited: 4.20
Multiplayer: 4.00

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 

BMoor

Snapcaster Mage

Why is this card so good? Because he effectively allows you an instant-speed tutor. For 1U, you can cast any instant or sorcery in your graveyard a second time. That's card advantage, and it also allows you to treat your graveyard like a second hand. If you've got Snapcaster in your hand and Mana Leak in your 'yard, than for 2UU you've got Mana Leak in your hand. And since instants and sorceries go to the graveyard when you cast them, all you need to do to stock your graveyard with Snapcaster fuel is to cast the spells you draw, which you were going to do anyway. That's a major part of why Snapcaster Mage is so good-- he requires so little effort for you to get maximum value out of him.
Also, don't forget that Snapcaster's ability works even if the target card already has flashback. Most cards cost more to flashback than to hardcast (see Silent Departure for a prime example) or cost a different color of mana (case in point: Ancient Grudge) or both (Spider Spawning) so Snapcaster can be used not only to recycle otherwise-spent spells, but to cheat the flashback costs and fake out opponents who may have taken for granted that you didn't leave mana up to flash back a certain spell.

Really, Snapcaster is only as powerful as the spell you flash back. But as the split cards, the Lorwyn Commands, and the various cycles of Charms have taught us, there's power in versatility. Snapcaster isn't just a second casting of a spell, it's any spell in your graveyard at any time. And it's that versatility that allows it to dominate.

Constructed- 4.75
Casual- 4.5
Limited- 4
Multiplayer- 4.5

David Fanany

Player since 1995

Snapcaster Mage
 
The horror monsters walk, and the Wheel turns on the last Invitational card. I don't think there's been a single previous Invitational design that wasn't strong in eternal formats, and Snapcaster Mage may go down as one of the greatest even in those hallowed ranks. There are countless popular instants and sorceries that are powerful when cast once, and there was probably a reason many of them didn't originally have flashback. A lot of blue's best plays involve "end of turn, draw lots of cards." How many of those are creatures? After Innistrad, probably a lot of them.
 
Constructed: 4/5
Casual: 4/5
Limited: 3/5
Multiplayer: 3/5

Paul

This is the best invitation card since Dark Confidant, Tiago Chan’s designed card is all card advantage, Giving any spell flashback is an amazing way to obviously reuse powerful spells and to reap some possible card advantage in the process. In standard this creature is seeing play in most decks featuring blue providing a solid early game threat that can recur important spells the power of this card is extremely self-evident. In extended and modern this cards power is roughly equal to the power of the spells you can play and in these formats pickings are plentiful for Snapcaster to really shine. In legacy and vintage it is surprising when a newly released card see’s some play and this card has a power level to rival Dark Confidant and is seeing play to match, flashing back any number of powerful removal spells or even flashing back a Brainstorm, Time Walk or other key spell puts you in quite a powerful position versus your opponents.
            In casual and multiplayer you can recur game winning spells such as board wipes or just plain powerful cards like Time Stretch if you have the mana making it a powerful addition. The fact it’s a wizard leaves room for some interesting tribal components. In limited is sort of a money card and can beat down and is splashable the fact you need some decent spells is not hard to do making this a powerful card In a spell heavy deck. Overall this is one of the most powerful cards printed in recent memory and has a home in every format ever period.
 
Constructed: 5.0
Casual: 5.0
Limited: 5.0
Multiplayer: 5.0

Michael "Maikeruu" Pierno

Today's number two card of 2011 is Snapcaster Mage which is a two mana Blue 2/1 with Flash and when it comes into play a target Instant or sorcery in your graveyard gets Flashback until the end of the turn with a cost equal to the target's casting cost.  This is a card that can easily turn a game around or give the final push towards a victory. 
Whether it brings back removal to clear the way or a field changing bomb there is almost no chance of it not being extremely useful in some way as it is both versatile and provides card advantage.  Many Blue and multicolor decks will be running this to get extra uses out of their favorite spells and aside from needing to wait a few turns to be fully utilized there is no drawback to playing it.
 
For Limited not having an existing deck to take advantage of makes it a bit weaker in one sense, but being able to play removal or other format dominating effects a second time compensates nicely.  After using the effect having a 2/1 available for an attack or defense is a bonus that puts it over the top.  A very easy first choice in Booster and should be splashed into most Sealed builds as well.
 
Constructed: 5.0
Casual: 5.0
Limited: 5.0
Multiplayer: 5.0

John
Shultis
Phoenix
Gaming

      Welcome to the Top 10 cards of 2011 countdown here at Pojo.com! Coming in at number 2 is one of the most popular cards from Innistrad. I must say I personally do not use, or even like the card coming in at this space, but here it is anyways, Snapcaster Mage! Snapcaster Mage is a rare creature human wizard that costs one blue and one generic mana. He is a 2/1 with flash that says whenever he enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.

      While this card has soared in popularity, and I do understand some reasons why, I just have not jumped on the band wagon. I know the uses include pulling back a vital burn spell, or even more oft to grab a counter spell when it is most needed. Plus it has flash, so it can drop in as an unexpected blocker. But I just feel that overall, I am just not digging highly on the Snapcaster Mage.
 
Limited: 4/5
Casual: 4/5
Constructed: 4/5
Multiplayer: 2/5


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