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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!


Image from Wizards.com

Glint Hawk
Scars of Mirrodin

Reviewed December 20, 2011

Constructed: 4.00
Casual: 4.00
Limited: 3.90
Multiplayer: 2.00

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 


David Fanany

Player since 1995

Glint Hawk

Usually white's 2/2 creatures for one mana don't have a drawback; then again, Glint Hawk doesn't have much of a drawback in an artifact block. That game text more or less ensures it has to appear in linear decks like Tempered Steel or Affinity unless you're playing constructed with an artifact block, but when it does appear . . . ever imagined Isamaru with flying? You probably haven't, just because it's so strong. Mankind was not built to comprehend certain things.

Constructed: 4/5
Casual: 4/5
Limited: 3/5
Multiplayer: 3/5

Michael "Maikeruu" Pierno

Today's card of the day is Glint Hawk which is an excellent one mana 2/2 White with Flying that will be sacrificed unless an artifact you control is returned to your hand.  With the number of zero mana artifacts available this is a fairly easy drawback to overcome and a decent number of choices exist that even benefit from being bounced back to your hand.  The low cost for a 2/2 with evasion and the potential for combos to turn the drawback into a strength make this a very aggressive and useful card to play in White/Artifact builds.
 
In Limited artifacts are generally useful to balance out multicolor decks and the block has more than the average number available.  Glint Hawk is easily splashed and as a one mana 2/2 with Flying is a threat at any stage of the game, though it may not reach play as early as in other formats and the artifact being bounced is less likely to be an ideal choice.  Despite those concerns any Sealed deck using White mana should include every copy in the pool while in Booster this can be drafted fairly early and often as long as low cost artifacts are given similar priority.
 
Constructed: 4.5
Casual: 4.5
Limited: 4.0
Multiplayer: 4.5

John
Shultis
Phoenix
Gaming

      Welcome to another day here in the card of the day section! Today we look at Glint Hawk from Scars of Mirrodin. Glint Hawk is a common 2/2 creature bird that costs just one white mana. Glint Hawk has flying and says when it enters the battlefield, sacrifice it unless you return an artifact you control to your hand.

       While it may not seem like it is worth it, the Glint Hawk has seen some serious competitive play. The fact that so many zero drop artifacts are out there now makes it just so easy to say, drop Memnite, then a plains, and then cast Glint Hawk, bounce back the Memnite, and just return it to the battlefield. Between Memnites, Ornithopters, Accorder Shields, and even Mox Opals, there is a ton of ways to exploit getting a 2/2 flier out first turn.

        Glint Hawk may well have better uses for late game though, returning larger artifacts that may have comes into play abilities. Bouncing around a Contagion Engine or a Myr Battlesphere could be interesting.
 
Limited: 5/5
Casual: 5/5
Constructed: 5/5
Multiplayer: 2/5


Paul

Magic The Gathering Card of The Day: Glint Hawk

Welcome back readers todays card of the day is a powerful one drop. A 2/2 flying for a single white is pretty good the only catch is you have to return an artifact to your hand. In standard this is no big deal as Mox Opal and Memnite and readily available for this task making it a formidable turn one play unfortunately Tempered Steel does not boost this creature but with the insane amount of cheap artifacts this is a threat. In modern and extended this card has a similar power level making it a good choice in artifact heavy decks affinity type and play style. In eternal formats legacy and vintage this card is severely outclassed by a lot of decks and I don’t see this making a lot of play. In casual and multiplayer an early rush is fine but you got too many people to kill and top decking this facing down demons and dragons is a sad prospect indeed making this a poor choice for multiplayer. Casual it can be a fast beater in affinity and tempered steel style decks. In limited its flying you just need to make sure you have enough artifacts in your deck to make it worth it. Overall a powerful evasive creature with a cheap cost and a drawback that can be negligible or a benefit.

Constructed: 3.0
Casual: 3.0
Limited: 3.5
Multiplayer: 1.0


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