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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!


Image from Wizards.com

Thopter Assembly
Mirrodin Besieged

Reviewed Feb. 25, 2011

Constructed: 3.13
Casual: 4.00
Limited: 4.00
Multiplayer: 3.67

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

BMoor

Thopter Assembly

A 5/5 flyer for six mana is a good deal. But of course, Thopter Assembly isn't really a 5/5 for six mana, it's five 1/1 flyers for six mana. Your opponent really needs to not let you untap with this in play, because then you're going to have a small army of flyers that one kill spell can't cope with. Meanwhile, the original Assembly comes back in your hand, ready to be re-cast if the tokens die, or if they don't and you want a 5/5 flyer to go alongside your 1/1's.  If your opponent doesn't have the kill spell in that one-turn window, Thopter Assembly can keep spawning Thopter tokens, one batch at a time. Of course, that's only if there are no other Thopters out. If there are, then... you get a 5/5 flyer. Either way, well worth six mana. To say nothing of the fact that this is one of the few cards that can give you metalcraft all by itself (Myr Turbine and Myr Battlesphere being others).

Constructed- 3.5
Casual- 4
Limited- 4
Multiplayer- 4

David Fanany

Player since 1995

I wonder why now is the time we see Thopter-related cards that just get the heck out of hand. Thopter Foundry from Alara Reborn was nuts in any setting, and the Assembly has lots of potential too. Add anything that triggers when a creature or artifact comes into play, or anything that wants you to sacrifice creatures or artifacts, and you're in business. What to do at the end of it all I leave to you, but you get maximum points if you say "Thopters . . . assemble!" in a deep, booming voice as you do it.
 
Constructed: 2/5
Casual: 4/5
Limited: 3/5
Multiplayer: 3/5
Michael "Maikeruu" Pierno

Today's card of the day is Thopter Assembly which is a six mana 5/5 with Flying that produces five 1/1 Flying tokens if you control no other thopters.  The slow speed of this makes it somewhat defensive in nature with the cost, upkeep activation, and lack of haste which may keep it out of most Constructed decks.  Going beyond that it is an efficient two turn six mana source of five 1/1 Flying tokens that can be a serious annoyance with any kind of support or sacrifice engine.  If played in the right deck this certainly has potential and could become a surprise threat in artifact builds going forward.
 
In Limited this can stall out Infect before turning into tokens and returning to play which makes it an easy first choice in Booster and inclusion for any Sealed build.  Flying is always strong in the format and there is no real drawback to Thopter Assembly to be seen.
 
Constructed: 4.0
Casual: 4.0
Limited: 5.0
Multiplayer: 4.0

John
Shultis
Phoenix
Gaming

    Welcome to another card of the day here at pojo.com. Today’s card is the Thopter Assembly from Mirrodin Besieged. This amazing artifact costs only six mana for a 5/5 flier. That sounds like a rough bargain, but then the Assembly has a special ability that makes it well worth the mana spent. At the beginning of your turn, if Thopter Assembly is the only Thopter you control, return it to your hand and put five 1/1 Thopter creature tokens with flying into play.

     Now in standard, I can certainly think of plenty of things to do with five tokens. For starters, Mortarpod, and then of course there is the Throne of Geth. There are just tons of things that can be done with all these tokens. The new Battle Cry ability would certainly benefit from an instant army.

     But it is as is usually the case, that vintage has itself another winner. There is a combo so devastating I think it may get one of the cards involved either restricted or banned. Combo this with Time Sieve, and it might as well be the swan song for your opponent. At the start of your turn, you return the Thopter Assembly to your hand, and then get the tokens. You then sacrifice the tokens to the Sieve, and recast the Thopter Asembly. And the process repeats at the start of each of your turns. Eventually, you will have enough extra mana to cast the spells needed to end your opponent, or pull the one card you need to end the game, or just build up enough of an army that you swamp your opponent out right. Either way, the game is over once the engine gets rolling. And yet of course the other honorable mention whenever dealing with a token producer is of course Doubling Season. With Doubling Season in play the first time the Thopter Assembly bounces it earns you TEN thopters. Has Coat of Arms written all over that, doesn’t it? At that point, drop a little ol’ Ornithopter for a 10/12, and then each of the tokens themselves would be 11/11’s. I smell a new deck brewing, don’t you?

Casual: 5/5
Constructed: 3/5
Limited: 3/5
Multiplayer: 4/5


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