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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

Black Sun's Zenith
Image from Wizards.com

Black Sun's Zenith
Mirrodin Besieged

Reviewed Feb. 4, 2011

Constructed: 4.00
Casual: 4.10
Limited: 4.10
Multiplayer: 4.60

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

BMoor

Black Sun's Zenith

This reminds me very much of Bane of the Living, or just of Damnation. Cards that kill all the creatures on the board are always useful, and this one works on indestructible creatures and regenerators as well. Like Earthquake, you can also tailor it to take out the smaller creatures but leave the bigger ones... although in this case the big creatures will be permanently shrunk. If you have the biggest creature, you could in theory Black Sun away everything but your biggest guy and then swing unchallenged, but you'd likely only be swing for 1 or 2, and next turn just about any creature your opponent can make will trump your once-mighty survivor. If you're playing casual or older formats, this could be fun alongside cards like Tatterkite or any of the Shadowmoor cards that care about -1/-1 counters. In today's Standard, you could combo it with Melira's Keepers... or Carnifex Demon. You could also cast it with a fairly small X value, then use proliferate to selectively wither away the creatures you want to kill and leave the ones you don't.

Constructed- 4
Casual- 4.5
Limited- 4.5
Multiplayer- 4.75


David Fanany

Player since 1995

Black Sun's Zenith

If you're tired of facing blue-black control in Standard, don't read Black Sun's Zenith's rules text. It's the best Damnation variant since . . . well, Damnation. The potential for reusing it is just brutal, it can be scaled to save your own creatures, and it even stops Thrun, the Last Troll. Be afraid. Be very afraid.
 
Constructed: 4/5
Casual: 4/5
Limited: 4/5
Multiplayer: 4/5

Paul

Welcome back readers today’s card of the day the final member of the Zenith cycle and by far my favorite. Placing X -1/-1 counters on each creature can be back breaking for four mana you get an infest that permanently weakens  creatures and it gets  better from there. In standard I could see control decks utilizing this card, it wrecks boros decks goodbye steppe lynx and plated geopede, I don’t think this will revive mono black decks but its powerful no doubt. In extended and eternal punishing a lot of tribal creatures such as elves and goblins is good although Engineered Plague does the job fairly well it may see a small amount of play. In casual and multiplayer this card is amazing combine with any number of proliferate cards or cards like Kulrath Knight or Necroskitter and go crazy, mass removal is especially important in casual and this card will see a lot of play in casual circles especially since it shuffles back and is reusable. In limited its repeatable removal although  it requires a commitment to black it’s a powerful card. Overall a powerful black card that may see constructed play but will see casual play.
 
Constructed: 3.0
Casual: 4.5
Limited: 4.0
Multiplayer: 5.0

Michael "Maikeruu" Pierno

Today's card of the day is Black Sun's Zenith which is two Black and X to put X -1/-1 counters on each creature.  The converted mana cost of two is the most noteworthy aspect which allows it to be searched for a low cost from Black's variety of tutor options.  Combined with the shuffle back into the library effect and this is a reusable removal that will definitely see some play and possibly be a major force in future decks.
 
For Limited this is a solid removal option and easily a first pick in Booster draft that is only hindered by the double Black in the casting cost.  Aside from that it works well for most stages of the game and in a decent enough pool should be used in Sealed whenever possible.
 
In Multiplayer if this is played with an aggressive tutor build it can potentially keep the board cleared every turn.  Alongside creatures that benefit from -1/-1 counters or can't have them placed on them it may be a combo to dominate the entire table.  It will make you a target, but if successful there may not be anything available to target you with.
 
Constructed: 4.5
Casual: 4.5
Limited: 4.0
Multiplayer: 5.0

John
Shultis
Phoenix
Gaming

   Hello once again. We conclude Zenith week today with Black Sun’s Zenith. For two black mana and X, you put X -1/-1 counters on each creature and then shuffle the zenith back into its owner’s library. Not that bad, but obviously could be better.

    This card is all about being Phyrexian. When in doubt, wipe out. Phyrexian based decks can recover quickly from something of this magnitude, or at least should be prepared to do so. Corpse Curs add to the ability to recover anything lost. But, combo this nasty zenith with another black Phyrexian card, and minimize the damage to yourself, while maximizing the damage to your opponent. Of course I am referring to Massacre Wurm. Play the wurm, then use the zenith if you have the mana. For every creature your opponents lose, they also lose 2 life. Not bad. Make it even better by using Vampire Hexmages before they are sent to the graveyard to pull the counters off of the wurm to ensure its survival.

    In vintage formats, this card could be used more sparingly with another card. When used with Kulrath Knight, all creatures on your opponents side that the Zenith hit can no longer attack or block, while your arsenal of probably hungry Phyrexians charges through for maximum poisoning. Or whatever other reason you would want your army getting through unblocked, Phage perhaps?

    All in all not my favorite of the zenith cards, really for me just a mass wipeout when in over my head. Other players I know seem more than happy to get their hands on one. What I do know is that this card is going to be available in full art foil form come Mirrodin Besieged Game Day. Keep your eyes peeled for an event near you in March!
 
Limited: 4/5
Casual: 3/5
Constructed: 4/5
Multiplayer: 4/5


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