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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!


Image from Wizards.com

Top 10 MTG Cards of 2010
#7 - All Is Dust


Reviewed Jan. 6, 2011

Constructed: 4.00
Casual: 4.25
Limited: 4.00
Multiplayer: 4.40

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

BMoor

All is Dust

It is a truism in Magic that Green struggles to kill creatures outside combat, Black and Red have no weapons against enchantments, and Blue is powerless to stop just about any permanent that resolves. All is Dust laughs at that truism. This card gives absolutely every color a potent boardwipe that can eliminate not only their problem permanent type, but also everything else on the board sans lands. Oh, but it's even better than that. Because All is Dust is stacked to ignore colorless permanents, you can cast several artifacts, Eldrazi, or Ghostflame Sliver and keep them while All is Dust disintegrates everything else on the board... that is, all your opponent's permanents. At least they get to keep their lands, right?

All is Dust is quite possibly one of the most powerful cards to come out of Rise of the Eldrazi, because there's practically no deck that it doesn't improve. No matter what color or colors you're playing, All is Dust gives you a functionality you didn't have before, and is castable without any modifications to your mana base.

Constructed- 4.75
Casual- 4.75
Limited- 4.75
Multiplayer- 4.9

David Fanany

Player since 1995

All Is Dust
 
How do you destroy artifacts or enchantments by paying only black mana? How do you destroy creatures by paying only blue mana? I'm not big on Magic riddles, but I am big on All Is Dust - it follows in a long tradition of colorless spells with this type of strongly color-implying effect, most of which have been powerful and popular. It might also be the spell in this tradition with the coolest-sounding name (which is one of the reasons I nominated it for the top ten!). Play it early, play it often.
 
Constructed: 3/5
Casual: 3/5
Limited: 4/5
Multiplayer: 4/5

Paul

Magic The Gathering Card of The Day: All is Dust
 
Welcome back readers as we continuing counting down the best new cards of 2010. Today's card is All is Dust one of the most powerful and efficient board sweepers in memory. In standard this card is seeing play in a large variety of decks, the colorless cost as well as being able to force players to sacrifice all colored permanents they control. Obviously this card combos well with Eldrazi temple lowering its cost and with artifacts to insure you can maintain an edge. Standard decks from eldrazi ramp to blue control decks are running this card for good reasons its an answer to a lot of things in the format and insures your wurmcoil engine survives. In extended and eternal formats it can be cast in black control decks by the use of Cabal Coffers aside from that I feel it too slow for the formats as a whole possibility in a dedicated green ramp deck as well. In casual and multiplayer this card is insane a global reset card that if you play your cards right ( pun intended) will leave you with powerful artifacts or just need breathing room from hordes of colorful creatures. In limited its expensive and if your not drafting a lot of colorless it could hurt you as much or more than opponents, its a money card though so there is that. Overall an incredibly powerful board sweeper that can fit into a variety of decks.

Constructed: 3.5
Casual: 4.0
Limited: 3.0
Multiplayer: 4.5

Michael "Maikeruu" Pierno

Today's number seven card of 2010 is All is Dust which causes all players to sacrifice any colored permanents.  This is a massive Wrath of God styled effect that gets around indestructible, protection, and can leave all of your lands, artifacts, and Eldrazi untouched.  The sacrifice effect can be used in combination with other cards, such as It That Betrays, but can also be blocked entirely by Tajuru Preserver.  For true carnage play a Painter's Servant first and destroy everything in play.
 
For Limited this is likely to clear both sides of the battlefield, but when played correctly should grant a major advantage.  A first pick in Booster for both raw power and to prevent another from getting it, but playing it can be hit or miss as the biggest threats in the format are primarily colorless.  For Sealed being colorless means it can be played in any deck and the only direct drawback to running it is having it in hand too early or when already controlling the battlefield.
 
Constructed: 4.5
Casual: 4.5
Limited: 4.0
Multiplayer: 4.5

John
Shultis
Phoenix
Gaming

     Today’s Card of the Day in the Top 10 of 2010 is All Is Dust. It is a seven generic sorcery that forces each player to sacrifice all colored permanents they own.
     This card is obviously great if running a colorless Eldrazi deck, since that is what it was designed for. Not so great outside of that. In the more limited or standard formats, I have seen this card used effectively, but it is usually the “uh-oh” effect, such as something large and shrouded hits the table, or an opponents forces are just getting too much to handle. It does sometimes get used as an effective pre-emptive strike, leading off into an Emrakul, but the latter happens less than the former. But for such a massive removal spell in standard, it is unarguably one of the best. Especially for the versatility of being able to go in any colored deck.
     Perhaps the best ways I have seen this card exploited are in Vintage and multiplayer formats. One card makes this card devastating, and if combined with another card, is downright ridiculous. The first card which tips this bad boy over the top is Painter’s Servant. Combining the two means that EVERYTHING would be sacrificed, including lands. This mass board wipe may not be advised, but I know a few decks who prefer an open board. And if running a fast paced deck, you could recover nicely, while potentially putting the nail in your opponent’s coffin. The risk is in multiplayer that if you are trying for this effect, there is a better than not chance someone will try and counter. That is where the next card comes in handy. Overmaster, a nice little one red mana spell from Torment says that the next instant or sorcery spell you play this turn can’t be countered, and you draw a card. Putting those two cards together costs only one mana more and guarantees wiping something out.
 
Limited: 4/5
Casual: 5/5
Constructed: 4/5
Multiplayer: 4/5


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