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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Garruk, Primal Hunter
Image from Wizards.com

Garruk, Primal Hunter
M12

Reviewed July 18, 2011

Constructed: 4.50
Casual: 4.50
Limited: 4.75
Multiplayer: 3.50

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

Michael "Maikeruu" Pierno

Today's card of the day is Garruk, Primal Hunter which is a five mana planeswalker that starts with three loyalty.  The plus one ability gives you a 3/3 beast which helps for protecting Garruk or working towards an offense, which is a nice change over the old minus one cost for the same effect.  The minus three is a solid way to refill your hand in a color generally lacking options for card draw and should be used on the second turn he is in play whenever possible to keep the plus one as an option. 

The minus six can fill the field with a fairly large number of 6/6 creatures, though without Trample or some kind of evasion it isn't quite as effective against some decks as the original Garruk.  Despite that weakness the change to the creation of 3/3 tokens is a huge benefit With other forms of acceleration to support this Garruk he works well to build a creature swarm and draw cards, however the older Garruk was both faster and could offer the Overrun solution.  Overall both Garruk cards are good and this one will be played even if just to draw a larger number of cards, so expect to see it in Green decks in the upcoming rotation.
 
For Limited this is a big threat as a source of creature advantage and getting the third ability activated will likely win any game.  The card drawing ability is nice and will be used if Garruk is pressured, but little in the deck should compare to a swarm of 6/6 creatures. 

Absolutely a first pick in Booster and should make Green an easy choice in Sealed, at least as a secondary color, and can be supported by mana fixing if available.
 
Constructed: 4.0
Casual: 4.0
Limited: 4.5
Multiplayer: 4.0

John
Shultis
Phoenix
Gaming

      Welcome to another week of card of the day reviews here at Pojo.com. To kick the week off, we are looking at Garruk, Primal Hunter. The remade edition of Garruk Wildspeaker costs three green mana and two generic mana. His abilities are; +1 loyalty: Put a 3/3 green Beast creature token onto the battlefield. -2 loyalty counters: Draw cards equal to the highest power among creatures you control. And his final, -6 loyalty: Put a 6/6 green Wurm creature token onto the battlefield for each land you control.
     This guy is just sick. Wizards really went out of their way to increase the power of these original planeswalkers, and Garruk, Primal Hunter can certainly pack the punch. The ability to put a 3/3 beast into play is nothing new, but it is his add ability this time. I think unless you are running a green/blue draw/mill deck, you won’t pay much attention to the second ability, unless your hand is depleted and you are top decking. However, his final ability draws all the attention, and rightfully so.
     Dropping an army as large as the lands you have is nice to begin with, but gets even crazier when properly applied. For starters, let’s look into a combo that is just game ending. When Garruk’s final is popped off, with Warstorm Surge in play, you will be able to deal damage equal to all of those Wurm tokens to target creature or player. That even in standard is a very lethal amount of damage. Now let us take it a step further. In Vintage, if you were to produce Saproling tokens, something common even in standard, and use Life and Limb, then all the Saprolings also become forests, meaning even more wurms, and thus even more damage. An easy way to achieve crazy amounts of Saprolings, especially with Garruk’s ability to spit out tokens, is Mycoloth.
      These combos are just some of the ways that Garruk, Primal Hunter is vicious. Even staying with a standard green deck, Rampant Growths are back, which can accelerate the mana, granting you some nasty drops. And the fact that you are creating an army of beasts to block for Garruk, and have access to Fog, to keep Garruk on the board to activate his final shouldn’t be as hard as getting him there. But I guess that’s why Autumn’s Veil was reprinted as well. One more mana to ensure your green spells cannot be countered, I think that’s a deal.
 
Limited: 5/5
Casual: 5/5
Constructed: 5/5
Multiplayer: 3/5


David Fanany

Player since 1995

Garruk, Primal Hunter

Drawing cards, defending you from creatures, and eventually doing something that just ends the game. Sound like any Worldwake card that became controversial? Fortunately, the way he's designed, I doubt he will ever be as dominant or as annoying as Jace. He will, however, be the face of a new generation of powerful green decks with greater diversity and resilience than any we've seen recently. He will, much like Chandra, be a one-man combo with almost anything that involves creatures, and lots of things that involve lands (Oracle of Mul Daya says hi). He's certain to be a hit - start preparing to face him now.

Constructed: 4/5
Casual: 4/5
Limited: 4/5
Multiplayer: 4/5


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