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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Garruk's Horde
Image from Wizards.com

Garruk's Horde
M12

Reviewed July 19, 2011

Constructed: 3.25
Casual: 3.75
Limited: 4.10
Multiplayer: 3.40

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

BMoor

Garruk's Horde

Any card that reveals the top of your library is usually worth the price of admission, even if only for its combo potential with shuffle effects since you can know when you want to pop that Evolving Wilds to get something else to cast. This "Oracle of Mul Daya for creatures" is no exception-- not only are its numbers impressive enough to make it combat ready as-is, it allows you to use the top of your deck as an extension of your hand-- you don't need to wait until you draw creatures to cast them... if you have a creature on top. Obviously you'd need a creature-heavy deck to exploit this, but you could easily chain out several small creatures in a turn. This also means you don't have to waste the cards in your hand-- once you drop the Horde, you can just plain stop casting the cards in your hand, and thus you'll have a mitt full of options once the Horde finally bites the dust.

The trouble is, Garruk's plans all revolve around a swarm of creatures, but swarm tactics are usually best implemented with token generators-- creature cards are each only one creature, but a repeatable effect that produces tokens can make armies out of one card given time or mana. Garruk's Horde wants you to amass an army, but it wants you to do it the hard way-- each creature costing a card and mana. One board wipe spell could absolutely wreck you. And while Garruk's Horde is definitely the creature I'd most want to draw right after my opponent plays Day of Judgment, to help me recover faster, once I have the Horde out I'd live in terror that I'm overextending right into it.

Constructed- 3.5
Casual- 3.75
Limited- 4
Multiplayer- 3.5


David Fanany

Player since 1995

Garruk's Horde

I love all the easter eggs in this card's art - Garruk's Companion is leading the charge, and I think I spotted the beast from the Lorwyn token in the background. It seems to me that Garruk's Horde has a lot of the same appeals as the old-school Magus of the Future. Not only does it increase your hand size and let you play spells early, gaining a significant advantage, it blocks and later attacks and can win the game for you. Except even more so, 'cause, y'know, it's a 7/7 trampling Beast. Primeval Titan will probably steal the spotlight for a while because Valakut is still in Standard; but this card is a worthy reminder that green is about creatures as much as about lands, and another huge monster that generates card advantage surely can't fail to find an application.

Constructed: 3/5
Casual: 4/5
Limited: 4/5
Multiplayer: 3/5

Paul

Magic The Gathering Card of The Day: Garruk’s Horde
 
Welcome back readers today’s card is an interesting beast from M12. For seven mana you get a 7/7 trample creature that allows you to play with the top card of your library revealed and you can cast it if it’s a creature. Cards like this have existed in Magic for as long as I can remember the fact they put it on a creature instead of an enchantment.
 
 In standard green has a large variety of better finishers and a 7/7 for seven mana may not cut it, in mono green decks this card can allow you to gain some board presence by playing cards from the top of your deck but im not sure mono green outside of an eldrazi style deck is viable, ironically eldrazi are the best  mono green finishers along with primeval titan.  In extended it may see a small amount of play providing a type of advantage for green but once again just compared to cards that see play in these formats it just does not stack up. In eternal it could see play in some sort of bizarre deck plopping Ornithopters off the top over and over again otherwise its too expensive and doesn’t fit into deck types. In casual and multiplayer its effect can benefit beast style decks and creature heavy builds, it could see a fair amount of play in casual as it is not a terrible card and can allow you to manipulate your deck. In limited it’s a bomb 7/7 trample is great and allowing you to pump out more creatures is solid. Overall an interesting and semi powerful card that is often outclassed and may or may not see much play.
 
Constructed: 2.5
Casual: 3.0
Limited: 3.5
Multiplayer: 3.0

Michael "Maikeruu" Pierno

Today's card of the day is Garruk's Horde which is a seven mana 7/7 with Trample and allows you to both play with the top card of your deck revealed and cast it if it is a creature card.  This more or less adds another card to your hand and being a 7/7 with Trample for seven isn't bad at all despite being a little expensive.  Where this really shines is if the top card of your deck is repeatedly a creature and you have enough mana to play them in rapid succession.  As Green excels in mana acceleration this is not difficult to arrange, though the deck should feature as many creatures as possible to take full advantage of the concept.  Overall this is the kind of card that helps Green take advantage of the strengths it has and should see some play in a dedicated swarm and acceleration design.
 
In Limited the already heavily creature based format works very well with the final ability and a 7/7 with Trample and only two Green in the casting cost is definitely a huge threat.  A very easy first pick as one of the biggest creatures in the set, factoring in Bloodthirst, and should be played whenever possible in Sealed.  Other creatures and acceleration being the support makes drafting easy as they are often picked for any Green build anyway.  Definitely one of the best cards in the format as it adds to your effective options, has Trample, a manageable casting cost, works as a topdeck, has high power and toughness, and no major drawback.
 
A brief comparison to Carnage Wurm which can become a 9/9 with Trample, and as an uncommon should certainly be played alongside this if possible, but it requires Bloodthirst to do so which is a bit of a hindrance.  In addition Carnage Wurm does not have the other effects which can help turn one big creature on the board into an overwhelming advantage.
 
Constructed: 4.0
Casual: 4.0
Limited: 5.0
Multiplayer: 4.0

John
Shultis
Phoenix
Gaming

      Welcome to another fun card of the day review here at Pojo.com! This time around we are looking at Garruk’s Horde from M12. Garruk’s Horde is a green creature beast that costs two green and five generic mana. It is a 7/7 with trample that says play with the top card of your library revealed, you may cast it if it is a creature card.

    These kinds of cards can be a lot of fun, and both an advantage and disadvantage. The advantage is that you can see what you are drawing, disadvantage is so can your opponents(s). The other advantage is that so long as you have the mana, you can be casting things from the top of your library if they are creatures. But if they aren’t your opponent(s) know what is coming, and what to prepare for.

     The other impressive factor about this card is that it is still a 7/7 with trample for just seven mana. These are the kind of power houses that more modern Magic supplies us with. And a 7/7 on turn seven, although in green it likely happens much sooner than that, can instantly become a much larger threat. A simple Giant Growth turns it into a 10/10 trampler. And I doubt that’s the only pump that lurks to trump this guy up to beyond epic proportions.

     All in all, this cards is very decent, sure to see some great play, albeit probably not a serious contender. Also, this card lacks much potential in a multiplayer game. The benefit becomes even more of a drawback, since if one person is unable to handle what is coming, someone else likely is.

     Still, as I said, a very decent card.  

Limited: 4/5

Casual: 4/5

Multiplayer: 2/5

Constructed: 4/5


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