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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Jin-Gitaxias, Core Augur
Image from Wizards.com

Jin-Gitaxias, Core Augur
New Phyrexia

Reviewed June 1, 2011

Constructed: 2.45
Casual: 3.10
Limited: 3.13
Multiplayer: 3.33

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 

BMoor

Jin-Gitaxias, Core Augur

There used to be a saying-- if it costs seven mana, it better win you the game. The veracity of that statement has changed over time, but I feel it mostly holds true today, what with the M11 Titans dominating the Standard scene. Jin here costs ten mana. How many games last long enough for you to get to ten mana? I'm not talking about ten turns, mind you, I'm talking about ten mana. You don't draw a land every turn, so unless you're mana flooded, you won't have ten lands on turn ten. If you are mana flooded, however, Jin-Gitaxias will be a good card to draw. Flash him in during an opponent's turn, and suddenly your opponent has to pitch his whole hand at the cleanup step... unless he has an effect that says "you have no maximum hand size". You can't subtract seven from a number you don't have. But even if that's the case, then you'll get to draw an extra seven cards on each of your turns!  And... have to discard back down to seven immediately, because the cleanup step is right after "the beginning of the end step". Jin-Gitaxias is entirely dependent on you having a Spellbook effect and your opponent not having one. And it doesn't come down until three mana after you've lost the game. And once you cast it, it doesn't actually win you the game, you need to use the cards you drew off it to do that.

Constructed- 1.5
Casual- 1.75
Limited- 1.5
Multiplayer- 1.8


David Fanany

Player since 1995

Jin-Gitaxias, Core Augur
 
Let's get mythic-al, mythical! This week we're looking at three of the craziest mythics in New Phyrexia, and possibly three of the craziest ever. I almost can't believe this card really exists in the same game as Reanimate. Would you pay ten life if it meant your opponent would have no hand? Sounds like a bargain to me. Then, in multiplayer, the card advantage count goes to like +28 on the turn he lands, and that's not even considering what happens in the long run. Yeah, politics; yeah, it makes you a target. It's kind of hard for people to cast spells at you when they don't have any in their hand . . .
 
Constructed: 2/5
Casual: 4/5
Limited: 3/5
Multiplayer: 4/5


Paul

Welcome back readers sorry for my extended absence computer problems and college and all that. Today’s card of the day is the ultimate reanimation target. In standard with five mana and a Sword of Feast and Famine you can bring this guy out outside of that perhaps in a deck that can ramp into lots of mana such as Grand Architect or some similar deck.  Outside of these areas I am not sure it will see much play in standard. In extended the same applies the wider range of cards may make it more playable but extended is not a heavily played format. In legacy this card shines as a reanimator target in reanimator decks forcing your opponent down to zero cards possibly on turn one or two is devastating this card will see a significant amount of play as a reanimation target. In limited it’s a bomb but expensive and requires a commitment to blue. In casual and multiplayer this card is an obvious power choice for EDH although it may get you ganged up on. Overall a card sure to make an impact in casual and legacy.
 
Constructed: 3.0
Casual: 3.5
Limited: 3.0
Multiplayer: 3.5

Michael "Maikeruu" Pierno

Today's card of the day is Jin-Gitaxias, Core Augor which is a ten mana
5/4 with Haste that allows you to draw seven cards during your end step and reduces the maximum hand size of each opponent by seven.  The effects are strong for controlling the game if it survives, yet the cost is high enough that you should never want to cast it directly.  Using standard tricks to bring it into play work well enough, but other creatures can more directly win the game while this has no real protection or major offense.  Not that this is a bad card, just other cards can fill the role in a more efficient manner.  Used in a reanimation theme this is a little stronger as it can hit the field earlier where many of the popular options for Polymorph or other cards won't be in the graveyard.  Overall a bit of a gimmick that may see play in multiplayer and Commander (Elder Dragon Highlander) and is unlikely to make an impression in regular Constructed formats.
 
For Limited this is a little too high in cost even for the slower format and both effects have problems attached to them.  The restriction to your opponent is less of an issue by the time the Praetor enters play, even with any colorless acceleration, and they may not lose any cards from the effect.  The bigger issue is how many turns it will take to run out of cards when drawing seven every turn in a forty card deck at the late stage this would enter the field.  While that shouldn't be a huge concern it is a factor and far more of an issue in Limited with the smaller deck size.  With the Praetor only being a 5/4 it really doesn't hold up as well given the cost and the best case scenario is winning quickly with whatever you draw from his end step effect.  Playing or passing him is a gamble, so it comes down to your style of play and in Sealed what your pool is.  In Booster rare drafting is an option and if the pack doesn't hold a strong uncommon it is worth keeping and even trying to run this as the effects can work.
 
Constructed: 3.0
Casual: 3.0
Limited: 3.0
Multiplayer: 4.0


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