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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

Sword of Feast and Famine
Image from Wizards.com

Sword of Feast and Famine
Mirrodin Besieged

Reviewed March 16, 2011

Constructed: 4.40
Casual: 4.45
Limited: 4.55
Multiplayer: 4.50

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

BMoor

Sword of Feast and Famine

Black is a useful card to have protection from. The debate over whether to run Doom Blade or Go for the Throat just seems a little silly when this hits the table. And of course, black has no artifact kill to remove the Sword, so against a monoblack opponent, picking up this blade pretty much puts the game away.
Green, meanwhile, probably wasn't planning on targeting your creature, but is rather miffed at not being able to block it-- after all, Green does its best creature kill in combat. Green is also upset that you now have a blocker that it can't just punch its way through-- the extra 2 toughness help out against tramplers, and any non-tramplers won't even leave hoofprints. But Green has plenty of artifact kill to solve that problem. Against green decks, this is a serious but solvable problem.

And that's not even getting started on the +2/+2, which can turn a tiny Thrummingbird into a serious threat, or the damage triggers. This Sword turns your creature into a Specter, forcing a discard every turn, and untaps all your lands. Now suddenly you can cast twice as many spells each turn, while your opponents will soon have no spells left in hand unless they find an answer. Never mind the fact that they're taking a minimum of 2 damage a turn, likely more. This Sword is the kind of Equipment that says "answer me or you lose", and for not very much mana either.

Constructed- 4
Casual- 4.25
Limited- 4.75
Multiplayer- 4.5

David Fanany

Player since 1995

Sword of Feast and Famine
 
This is one of Mirrodin Besieged big-name cards, one that everyone wants and everyone fears. With countermagic and other control-related spells everywhere in the current constructed environment, it gives any deck a method to cause the worst kinds of problems. It also holds up well compared to the rest of its mega-cycle; I like that between the protection from different colors and the wide variety of abilities, none of them is always better than the others. If you're lucky enough to have one, play it early, and play it often.
 
Constructed: 4/5
Casual: 4/5
Limited: 4/5
Multiplayer: 4/5

Paul

Welcome back readers sorry for my extended absence college life and what not. Today's card of the day is a multiple format defining card Sword of Feast and Famine. Often paired with Stoneforge Mystic in an equipment tool box, this sword is beating due to the ability to untap all your lands and forcing opponents to discard removing possibly relevant threats and allowing you to tap out presenting threats and then following it up with back breaking instants. In standard it is seeing heavy play in a wide assortment of decks most notably Caw Blade. In extended Sword of Feast and Famine is played in a large amount of fairy builds and tool box decks making it a powerful tool. Fairy decks benefit the most I feel as they can tap out and attack and then swing and provide mana to hold up counterspells such as Cryptic Command. In eternal it may see some play Umezawa's Jitte is still the best equipment in creature based decks. In casual and multiplayer it provides protection from two commonly played colors and while the aspect of forcing one player to discard is hardly impressive untapping all your lands can become degenerate quickly and fuel insane plays. In limited its a high priced rare that can pump your guys and give relevant effects draft highly. Overall another powerful addition to the cycle of swords and a relevant card in competitive formats.
 
Constructed: 4.5
Casual: 4.5
Limited: 4.5
Multiplayer: 4.5

Michael "Maikeruu" Pierno

Today's card of the day is Sword of Feast and Famine which at three mana and two to equip is well priced for the +2/+2, protection from Black and Green, discard effect, and especially the untap your lands ability. 
That last one alone opens up quite a few options for the second main phase or even certain combat tricks.  Overall this is a very impressive and powerful equipment that may not get played in many decks, but is a serious threat if a deck is built with it in mind.  Used on a creature with evasion or Trample to trigger the effects or when the opponent is playing the appropriate colors and you can have a dramatic advantage early enough to matter in Standard games.
 
For Limited this is a great first choice that helps both for and against Infect and works very well with White's Vigilance options.  There should be few cards that would be even considered drafting before taking this and it should always be played in a Sealed build.  The number of effects and chances of an opponent using at least one of the protected colors is high and it will work with any color deck you build from your pool.
 
Constructed: 4.5
Casual: 4.5
Limited: 4.5
Multiplayer: 4.5

John
Shultis
Phoenix
Gaming

   Welcome to another card of the day here at Pojo.com! Today we look at one of the most powerful artifacts from Mirrodin Besieged, the Sword of Feast and Famine. The Sword of Feast and Famine hits the board for three generic mana, and equips for two generic mana. Once equipped, the creature will get +2/+2 and has protection from black and green and also has “Whenever this creature deals combat damage to a player, that player discards a card and you untap all lands you control.” Talk about a powerful card.

   It is easy to see why this card is so sought after. For starters, it is a Mirran faction card that grants the creature protection from both of the main Phyrexian colors. Second, being able to better exploit your mana while using this is amazing, and the forced discard could work nicely with the Liliana’s Caress. And of course it could always do nicely on Mirran Crusader.

    However, when the card was first spoiled, I came up with a combo the minute I saw it, and never wasted time seeing if other people did as well (kind of assumed everyone would figure it out). The combo pulls off potential infinite attack phases, infinite discard, which really just means you are beating your opponent down until they are dead. What is better is that it only requires one card in addition to the Sword of Feast and Famine. That card is the Hellkite Charger. Once equipped, just ensure that it gets through, some aid from trample may be necessary, but while attacking, pay the seven mana, when you hit, he untaps your mana, and since you paid to get the extra attack phase, all your creatures  swing again, with mana ready to go again. Therefore, one opening could end the game. And in order to gurantee no Fog can stop you, you can either cast an Unstabble Footing, or run the Leyline of Punishment. And once your dragon wields the sword, there is no question that there will be unstable footing, and a whole lot of punishment.

    Of course this card could be ridiculous in any format, no matter what deck it goes in. I just highlighted a favorite combo I thought of when I first saw this card.
 
Limited: 5/5
Casual: 5/5
Constructed: 5/5
Multiplayer: 5/5


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