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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

Kuldotha Flamefiend
Image from Wizards.com

Kuldotha Flamefield
Mirrodin Besieged

Reviewed March 25, 2011

Constructed: 2.50
Casual: 3.00
Limited: 3.50
Multiplayer: 2.90

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

BMoor

Kuldotha Flamefiend

The Flamefiend's artifact-sacrifice ability is optional, which is good-- unlike Kuldotha Rebirth, it won't sit dead in your hand if you topdeck it after a Creeping Corrosion resolves or if your only artifact is the Platinum Angel keeping you alive at -34 life. But if you don't sacrifice an artifact, the Flamefiend is pretty bad-- an effectively vanilla 4/4 for six mana. It's been a long time since anything less than a Dragon could see play for 4RR. With the artifact, the Flamefiend becomes usable as a 4/4 plus a kill spell that can hit multiple small creatures, or use any spillover damage to hit the player.
But really, look at Kuldotha Flamefiend, and then look at Inferno Titan, or Hoard-Smelter Dragon. And remember, to get the most out of the Flamefiend costs two cards-- the 'Fiend and the artifact you sacked. Really, no matter how many artifacts you have or how willing you are to sacrifice them, the only reason to play Kuldotha Flamefiend is if you can't get Inferno Titan or the like.

Constructed- 1.5
Casual- 1.5
Limited- 3.25
Multiplayer- 1.5

David Fanany

Player since 1995

Kuldotha Flamefiend
 
This card reminds me a little of one of my favorite creatures: Flametongue Kavu. The difference is that people (whether that be randoms at FNM or people from Wizards of the Coast itself) probably aren't going to be complaining that this version is overpowered. Although, they're different enough that it might not come up unless I mention it like I did just now - the Flamefiend has additional synergy with anything that likes you to sacrifice artifacts, and the fact that its trigger is optional means you're never going to "accidentally" flash-fry your own stuff. It's hard to use too many red creatures that cost six in Standard constructed right now, but this is one that has some potential.
 
Constructed: 2/5
Casual: 3/5
Limited: 4/5
Multiplayer: 3/5
Michael "Maikeruu" Pierno

Today's card of the day is Kuldotha Flamefiend which is a six mana 4/4 that can sacrifice an artifact when it comes into play to deal four damage divided between any number of target creatures or players.  The cost is a bit high for Constructed formats and you'll need something to sacrifice, but it can be playable with acceleration and make an impact against the right battlefield.  Facing several 1/1 or 2/2 creatures it can clear the board or deal direct damage to the opponent as appropriate, whatever the situation calls for.  Overall a decent card that isn't likely to see much play due to the cost and niche nature unless Red artifact builds gain a foothold.
 
For Limited this is a very strong card that is an impressive topdeck and game changing play in many situations.  An excellent second or third pick when starting with a Red rare in Booster and worth using as the top of the mana curve in Sealed.  The double Red in the cost is not a big concern at six mana and you should always have a target to sacrifice in this format.  The potential to clear multiple targets or deal direct damage if none are available and gain a respectable creature makes for a respectable advantage in this format.
 
Constructed: 3.5
Casual: 3.5
Limited: 4.0
Multiplayer: 3.5

John
Shultis
Phoenix
Gaming

   Welcome to today’s Card of the Day here at Pojo.com. This time around we are taking a look at Kuldotha Flamefiend from Mirrodin Besieged. Kuldotha Flamefiend costs four generic and two red mana. When it enters the battlefield you can sacrifice an artifact to deal four damage divided as you choose among any number of target creatures or players. And it is a 4/4.
    I love cards like this for their impact on a game, and especially the ability to change a games landscape. Wipe the board of creatures, deal the final blow to an opponent, so many options. And the artifacts in the set that can be sacrificed to the ability that grant additional abilities are crazy in these few sets. Like the Ichor Wellspring and Spine of Ish Sah. Nothing better than dealing four divisible damage and drawing a card. And you can use the damage over and over using the Ichor Wellspring and either a Mimic Vat or Splinter Twin with the Kuldotha Flamefiend. These cards would allow you to put a Kuldotha Flamefiend onto the battlefield every turn, and since you’d be able to cast the Ichor Wellspring every turn (theoretically) that will add up to a lot of damage, and a lot of card advantage.
 
Limited: 3/5
Casual: 4/5
Constructed: 3/5
Multiplayer: 4/5


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