A one-sided Infest effect is pretty powerful,
almost worth the 3BBB mana cost all on its own.
Add in the life loss clause, which stands a
chance of killing off a token-making opponent
right then and there, and you've got a real
game-ender. And that's before you get into the
fact that Massacre Wurm attacks for six! I'm
hard pressed to think of a monoblack deck that
doesn't want to run Massacre Wurm!
But then, that's the problem. With a
triple-black mana cost, you pretty much have to
be mono-black to run this, with all the
limitations that implies. And in a time of heavy
artifact play, a color that can't deal with
artifacts is at a disadvantage. Massacre Wurm, I
fear, is a strong card that is lacking a deck to
Since the original Mirrodin block came out,
I've been a huge, huge fan of Reiver Demon. Not
only does it have style, it gets you out of
situations you had absolutely no business coming
back from. Now we've got a new Mirrodin block,
and a new creature that not only kills
everything your opponents have, but takes down
the opponents in the process. Don't forget about
this card - when things change in Standard, and
not every deck is playing birds that become 3/3
creatures with protection from black, you may
need a plan to deal with this (or, even better,
to use it yourself).
Today's card of the day is Massacre Wurm a six
mana 6/5 with a one sided Infest and whenever an
opponent's creature is put into the graveyard
from play they lose two life. This is a
truly impressive card for Black, particular in
Multiplayer where both it and you will become a
primary target or as a sidedeck card against
swarm builds. The cost is a bit high, but
as a finishing move it can potentially win the
game when played and will be seen in Constructed
formats in several sidedecks and possibly the
maindeck if the local metagame is filled with
two or one toughness creatures.
In Limited this is a first pick bomb with only
the triple Black in the cost and lack of evasion
as strikes against it. The -2/-2 gets rid
of many threats or at least weakens them for an
offensive that turn and the loss of life
potential can be rather large for the remainder
of what is likely to be a short game. With
a high toughness it resists burn and Infect
fairly well and should be very difficult to
remove for most opponents. An easy first
pick in Booster and should be strongly
considered for a primarily Black build in Sealed
unless the remaining pool is very weak.
Welcome to another card of
the day here at Pojo.com. Today we take a look
at the Massacre Wurm from Mirrodin Besieged. The
Massacre Wurm costs six mana all together, three
black mana and three generic mana. The Massacre
Wurm is a 6/5 that has some very nice abilities.
When the Massacre Wurm comes into play, all
creatures your opponents control -2/-2 until end
of turn. And it also has the ability that
whenever a creature is put into an opponents
graveyard from play, they lose two life.
Massacre. It is a very easy word to understand, and no one
mistakes the word for something else. The word
massacre literally means death on a massive
scale. And that is just what you’ll get with the
Massacre Wurm. The fact that he can literally
wipe your opponents side of the board when it
enters play, while dealing a great amount of
damage while doing so means he lives up to his
name. There is no other word but massacre to
describe this deadly wurm.
When combined with some other cards, the Massacre Wurm
will be the final blow your opponents cannot
affod. Early game use Bloodseekers to punish
your opponent for putting creatures on the
board. Then, a healthy amount of life drain
spells to keep the life draining going on. Then,
the finale. Once the wurm hits, it can end game.
Then, creature removal spells for whatever is
left means it is just cake to kill creatures.
There really is no wrong way to use the Massacre Wurm,
because he does his thing his way. The question
is, how do you help the Massacre Wurn?