Pojo's Magic The Gathering news, tips, strategies and more!

Pojo's MTG
MTG Home
Message Board
News & Archives
Deck Garage
BMoor Dolf BeJoSe

Columnists
Paul's Perspective
Jeff Zandi
DeQuan Watson
Jordon Kronick
IQ
Aburame Shino
Rare Hunter
Tim Stoltzfus
WiCkEd
Judge Bill's Corner


Trading Card
Game

Card of the Day
Guide for Newbies
Decks to Beat
Featured Articles
Peasant Magic
Fan Tips
Tourney Reports


Other
Color Chart
Book Reviews
Online Play
MTG Links
Staff



This Space
For Rent

Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

Flesh-Eater Imp
Image from Wizards.com

Flesh-Eater Imp
Mirrodin Besieged

Reviewed April 1, 2011

Constructed: 3.00
Casual: 3.75
Limited: 4.00
Multiplayer: 2.65

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

BMoor

Flesh-Eater Imp

This may not look so great at first, until you realize that Phyrexia is all about sacrifice, and is therefore all about having plenty of expendable bodies on hand if necessary. And this creature only needs... eight creatures to sacrifice to win the game in one shot! Okay, that sounds like a lot, but that also assumes you haven't dealt any poison yet. You probably will have, since infect tends to be a fast, aggressive deck, which makes Flesh-Eater Imp a great finisher. Deal a few quick hits, then once your opponent finds his blockers and starts to claw back into it, drop the Imp, fly over his defenses, and sack your outranked smaller dudes for the finishing blow.

Constructed- 3.5
Casual- 3.5
Limited- 4
Multiplayer- 2


David Fanany

Player since 1995

Flesh-Eater Imp
 
Flesh-Eater Imp definitely skews towards the horrific end of the Imp spectrum rather than the cute or mischievous end, both in appearance and in function. There aren't too many infect creatures with flying, much less ones that can take someone down in one attack and recycle other creatures that can't get through. If the mythic Skithiryx is unavailable to you, this can do much the same thing; even if he is, the Imp can play a supporting role.
 
Constructed: 2/5
Casual: 3/5
Limited: 3/5
Multiplayer: 2/5
Michael "Maikeruu" Pierno

Today's card of the day is Flesh-Eater Imp which is a four mana 2/2 with Flying and Infect that can gain +1/+1 until the end of turn by sacrificing a creature.  This is a little too slow for Constructed formats to be a major threat, but it can work as a sort of alternate win condition in Infect builds.  Overall at the cost of four it is fairly priced and may see some play, but it isn't likely to be a major part of the bigger Infect themes.
 
In Limited both Flying and Infect are powerful keywords and having them on a 2/2 creature that can be splashed is quite reasonable at four mana.  It may not be a first pick in Booster, unless the rare is very weak, but at second or third you wouldn't be making a bad choice as this can win games even without additional Infect support.  In Sealed this should always be in a Black build even if that is not the primary color as a single symbol is easily obtained for a converted mana cost of four.  An additional consideration with this is multiple cards benefit from being sacrificed or having cards sacrificed and they should gain additional priority in Sealed deck construction and Booster draft picks.
 
Constructed: 3.5
Casual: 3.5
Limited: 4.5
Multiplayer: 3.5

John
Shultis
Phoenix
Gaming

    Welcome to another card of the day review here at Pojo.com. We wrap this week up with Flesh Eater Imp from Mirrodin Besieged. The Flesh Eater Imp costs three generic and one black. The Flesh Eater Imp is a 2/2 with flying and an ability that allows you to sacrifice a creature to put a +1/+1 counter on the Flesh Eater Imp.

     I personally love cards like this for what you can do with them. People usually groan about sacrificing creatures, until I point out why are you sacrificing your own? Cards such as Act of Treason and the many similar cards that allow you to gain control of an opponents creature just means you take something away from them, and make your own guy bigger. The other nice thing is with token production these days, it just makes sense to use this guy with them. Eventually your opponent won’t be able to stop how big he gets, and then it only takes ten damage from him to end a game.
 
Limited: 4/5
Casual: 5/5
Constructed: 3/5
Multiplayer: 3/5


Copyright© 1998-2011 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.