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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Invader Parasite
Image from Wizards.com

Invader Parasite
New Phyrexia

Reviewed May 17, 2011

Constructed: 3.10
Casual: 3.40
Limited: 3.20
Multiplayer: 3.30

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

BMoor

Invader Parasite

Let's forget about the second ability for the moment. This is five mana for a 3/2 body and a land destruction spell. Your opponent doesn't get the land back when the Parasite dies. Land destruction has lost a lot of its ubiquity as Wizards of the Coast has decided that dedicated land destruction decks just aren't "fun" to play against, but there are still some good ones out there, and this is one of them. It acts as a Stone Rain and Zo-Zu the Punisher in one card, though only damaging opponents with its ability and only working on one specific land-- not land type, land. You can exile your opponent's Valakut with this, but then they only take 2 when they drop another Valakut. And if you're up against a deck with lots of colors, or lots of nonbasic lands, the second ability may not find many triggers. But in those decks, losing a land of your choice is likely to hurt more, as you can hit their dual land and put them off their color stability for a while. And don't forget, you get a 3/2. On turn five that may not seem like much, but a body to wield Equipment is always useful.

Constructed- 3.75
Casual- 4
Limited- 4
Multiplayer- 4.1

David Fanany

Player since 1995


Invader Parasite

It's somewhat forgotten now, but there was a mega-cycle of cards that was released over several years and completed around Torment, where each one had flavor text that played on the saying "adding insult to injury." Even I hadn't thought of them in a while, but this card reminded me of it. While it's a little expensive to use proactively, the effect offers a way for a strategy with significant land denial to close out a game, as well as another disruptive option for midrange red decks. While I'm not certain of the wisdom of a design principle that states that Phyrexia is fun to play with and not fun to play against, I do think this card could find a place in decks.
 
Constructed: 3/5
Casual: 3/5
Limited: 3/5
Multiplayer: 3/5

Paul

Welcome back readers today’s card of the day is Invader Parasite an interesting insect that punishes players for land drops. In standard this is too expensive and by the time this card hits the battlefield most land drops will be finished, although punishing Valakut decks in standard and extended would be a possibility with big red style decks. In eternal this is too expensive and does not have a shot in making into players 75. In casual and multiplayer this card can punish players that play the same types of land so if certain colors are popular this is a way to hose them also including a relevant body. In limited it can hose splashes possibly hindering or cutting off a color it also is a decent sized body. Overall an interesting design that may see a small amount of competitive play and will be popular around the kitchen table.
 
Constructed: 2.0
Casual: 3.0
Limited: 2.5
Multiplayer: 3.0

Michael "Maikeruu" Pierno

Today's card of the day is Invader Paraside which is a five mana 3/2 with Imprint that exiles a target land when it enters the battlefield. 
Whenever a land with the same name enters play under an opponent's control it deals two damage to them which sounds good, but the high mana cost and low defense of the creature really keeps this from making a bigger impression in constructed formats.  While it can be a minor threat if it hits play early enough, possibly with mana acceleration, without land destruction as support there isn't enough pressure on your opponent.  This isn't the next Valakut, but recent cards that destroyed a land did less for a similar mana cost which gives this some value as you get a 3/2 creature and potential burn.  The burn is minimal and unlikely to be a big concern which leaves this as a card without much of a role currently.
 
In Limited this can be a problem for an opponent running several colors if you exile the only source of a color they need which opens up an added use compared to most Constructed situations.  Other than that this is not the best rare and generally shouldn't be your first pick in Booster as a five mana 3/2 is quite weak.  Unless it enters play exactly on turn five to slow your opponent down the exile effect probably won't matter much in the format which really reduces the value.  In Sealed if you are playing Red this is a playable choice, but not a definite inclusion as it raises the mana curve and may not carry that weight. 
Even removing a land and potentially drawing out a removal spell isn't equal to a creature you can play earlier in the game or deal more damage with later in the game.
 
Constructed: 2.5
Casual: 2.5
Limited: 2.5
Multiplayer: 2.5

John
Shultis
Phoenix
Gaming

    Welcome to another review here at Pojo.com’s card of the day. Today we look at Invader Parasite from New Phyrexia. Invader Parasite is a 3/2 insect creature for three generic and two red mana. Invader Parasite has Imprint: When Invader Parasite enters the battlefield, exile target land. Then whenever a land with the same name as the imprinted card enters the battlefield under an opponent’s control, Invader Parasite deals 2 damage to that player.

    Invader Parasite combos extremely well with the already popular Valakut decks, where landfall is meant be the main factor in killing your opponent. The fact that Valakut, the Molten Pinnacle will deal the damage once you reach a set amount of mountains, Invader Parasite deals damage to your opponent for the lands they need to play. And what is better is that the Invader Parasite will hit the board optimally two turns before Valakut is at it’s most useful. This can seriously impact how your opponent plays. It is hard to play things when your own lands are hurting you. The Invader Parasite also combos really well with land destruction decks, since the imprint removes a land from their battlefield, and then hurts them for playing lands of the same name. A very versatile card that will find a home in many decks that are based mainly around burn.
 
Limited: 4/5
Casual: 4/5
Multiplayer: 4/5
Constructed: 4/5


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